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Steam News26 June 20242y ago

Summary of Progress: Developer Logs from V1 to V18

These developer notes provide a detailed summary of all the changes, improvements, and bug fixes we've worked on so far.

Full notes

Full Eternity's Echo: Patient Zero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions15 changes0 removals
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
  • Balance
fixedThese developer notes provide a detailed summary of all the changes, improvements, and bug fixes we've worked on so far. Each version note outlines the new features and systems we developed, as well as how we resolved issues in existing systems.
addedSummary of Developer Notes V1-V18: Developments and New Features:
changedInstallation and development of fundamental infrastructures such as the realistic locomotion system, realistic weapon system, and level planning (V1).
addedCreation of a detailed FPS camera system, character skill system, and various new abilities (V15-V17).
changedAddition of player movement and interaction mechanics like the character dashing and restriction system (V18).
changedBug Fixes and Improvements:

Eternity's Echo: Patient Zero changes

fixedThese developer notes provide a detailed summary of all the changes, improvements, and bug fixes we've worked on so far. Each version note outlines the new features and systems we developed, as well as how we resolved issues in existing systems.
addedSummary of Developer Notes V1-V18: Developments and New Features:
changedInstallation and development of fundamental infrastructures such as the realistic locomotion system, realistic weapon system, and level planning (V1).
addedCreation of a detailed FPS camera system, character skill system, and various new abilities (V15-V17).
changedAddition of player movement and interaction mechanics like the character dashing and restriction system (V18).

These developer notes provide a detailed summary of all the changes, improvements, and bug fixes we've worked on so far. Each version note outlines the new features and systems we developed, as well as how we resolved issues in existing systems.

Summary of Developer Notes V1-V18: Developments and New Features:

  • Installation and development of fundamental infrastructures such as the realistic locomotion system, realistic weapon system, and level planning (V1).

  • Addition of game mechanics like the UV mechanics system, story-based save and load system, object pickup, and inventory system (V2-V7).

  • Implementation of the menu system, authorized door lock system, and creation of AI characters (V8-V12).

  • Creation of a detailed FPS camera system, character skill system, and various new abilities (V15-V17).

  • Addition of player movement and interaction mechanics like the character dashing and restriction system (V18).

Bug Fixes and Improvements:

  • Resolution of various technical issues such as character navigation system errors, reloading and taking ammunition animations, and the UV mechanics timer (V1-V3).

  • Enhancements in details like light materials, physical material sounds, and animation durations (V4-V5).

  • Fixes for save and load system issues, camera errors, and performance problems in the inventory system (V7-V10).

  • Optimization of mission system, AI direction update systems, and environment design (V11-V15).

  • Performance updates and improvements related to new abilities and FOV settings (V16-V18).

These notes have been prepared to detail the progress of our project and document the work done. They serve as a reference point to track which features have been added, which bugs have been fixed, and what improvements have been made. Developer Notes V1

  • Realistic locomotion system installation and development

  • Realistic weapon system setup

  • Level and settlement planning completed

Fixes

  • Fixed character navigation system bug

  • Improved climbing mechanics on the 'IK' method

Developer Notes V2

  • UV mechanics system established

Fixes

  • Fixed ammunition reloading error in the weapon system

  • Adjusted jumping distance in the movement system

  • Fixed loading error due to height differences in the level

  • Restructured texture dimensions of background mechanisms in the level

Developer Notes V3

  • Created reloading and taking ammunition animations and ammunition system

Fixes

  • Fixed timer error in UV mechanics

  • Configured LOD settings of the UV lighting object

  • Reduced the texture quality of the object to the general size

Developer Notes V4

  • Established realistic flashlight system

  • Created a system for different footstep sounds based on the physical material

Fixes

  • Synchronized the duration of reload and ammunition take animations with the mechanics

  • Fixed incorrect variable type in the ammunition system

  • Improved the timing of sound effects in the animation

Developer Notes V5

  • Added transition conditions between UV and flashlight

  • Created animations for the flashlight system

Fixes

  • Redesigned the light material used in the flashlight system to enhance realism

  • Installed 8 new materials in the physical material system and renamed them

  • Created missing sound files for added materials in the sound creation system

  • Fixed the socket location of sound effects on the character

Developer Notes V6

  • Established a story-based save and load system

Fixes

  • Created variables for transition conditions between UV and flashlight systems

  • Shortened the animation duration of the flashlight system

Developer Notes V7

  • Created object pickup and inspection system

  • Established inventory system

Fixes

  • Fixed an error in the save and load system

  • Adjusted the number of conditions between UV and flashlight

Developer Notes

Source

Steam News / 26 June 2024

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