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Steam News31 January 20265mo ago

1.15 more wee fixes

Changelog fixed vertical wallrun raycast being too long and causing jank royal chef now immediately reacts to you breaking all mirrors in the ice acropolis (before you had to leave then re-enter) royal chef now immediat

Full notes

Full Eternity Egg update

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What changed

7 fixes4 additions3 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
fixedfixed vertical wallrun raycast being too long and causing jank
fixedfixed a couple of broken overhanging cliff edge meshes in orb hollow that would block vertical wallrun exit & cause you to fall to death
fixedfixed throwable gizmo arc incorrectly showing a green orb at the destination, in cases where the path is invalid
changedminor dialogue spelling errors
fixedfixed chalx's flower quest
fixedfixed phong's emporium incorrectly hiding items the player already has

Changelog

  • fixed vertical wallrun raycast being too long and causing jank

  • royal chef now immediately reacts to you breaking all mirrors in the ice acropolis (before you had to leave then re-enter)

  • royal chef now immediately reacts to you giving pig king sweets (before you had to leave then re-enter)

  • fixed a couple of broken overhanging cliff edge meshes in orb hollow that would block vertical wallrun exit & cause you to fall to death

  • fixed throwable gizmo arc incorrectly showing a green orb at the destination, in cases where the path is invalid

  • minor dialogue spelling errors

  • fixed chalx's flower quest

  • fixed phong's emporium incorrectly hiding items the player already has

  • added automaton repair kit to phong's emporium

  • fixed oolix's automaton quest

  • added rootrot salve item in alchemist's lower tower

  • added some more interiors

  • idiot giant's health meter now more accurately follows it

  • idiot giant parasite persists after you leave area and return

  • demon heart of idiot's domain has a small cutscene to make location more obvious after defeating idiot giant

  • fixed power attribute. it wasn't working to scale the player's damage at all. this still needs balancing a bit but at least now it actually works.

  • improvements to overworld position saving / player position saving in general. still some edge cases where player might respawn in void in overworld, but this should solve some common issues.

  • added developer-side testing support for cloud saves. it's not working yet but this is so i can do some testing.

Source

Steam News / 31 January 2026

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