Full notes
Full Eternity Egg update
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What changed
- Fixes
- UI and audio
- Gameplay
- Balance
Changelog
fixed vertical wallrun raycast being too long and causing jank
royal chef now immediately reacts to you breaking all mirrors in the ice acropolis (before you had to leave then re-enter)
royal chef now immediately reacts to you giving pig king sweets (before you had to leave then re-enter)
fixed a couple of broken overhanging cliff edge meshes in orb hollow that would block vertical wallrun exit & cause you to fall to death
fixed throwable gizmo arc incorrectly showing a green orb at the destination, in cases where the path is invalid
minor dialogue spelling errors
fixed chalx's flower quest
fixed phong's emporium incorrectly hiding items the player already has
added automaton repair kit to phong's emporium
fixed oolix's automaton quest
added rootrot salve item in alchemist's lower tower
added some more interiors
idiot giant's health meter now more accurately follows it
idiot giant parasite persists after you leave area and return
demon heart of idiot's domain has a small cutscene to make location more obvious after defeating idiot giant
fixed power attribute. it wasn't working to scale the player's damage at all. this still needs balancing a bit but at least now it actually works.
improvements to overworld position saving / player position saving in general. still some edge cases where player might respawn in void in overworld, but this should solve some common issues.
added developer-side testing support for cloud saves. it's not working yet but this is so i can do some testing.
Source
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