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Steam News12 December 20256mo ago

day 1 bug fixes / thanks everyone for the support and feedback!

Day 1 bug fixes/minor improvements: added more clear save/quit button to pause menu buffed idiot giant made intro cutscene skippable fast travel regens health instantly standing around energy shrines will ambiently rech

Full notes

Full Eternity Egg update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedDay 1 bug fixes/minor improvements:
addedadded more clear save/quit button to pause menu
changedfast travel regens health instantly
changedstanding around energy shrines will ambiently recharge health
fixedfixed broken colliders in upper frogton and orb hollow
fixedfixed an issue where you couldn’t enter orbmech until you left the area then returned

Eternity Egg changes

changedDay 1 bug fixes/minor improvements:
addedadded more clear save/quit button to pause menu
changedfast travel regens health instantly
changedstanding around energy shrines will ambiently recharge health
fixedfixed broken colliders in upper frogton and orb hollow

Day 1 bug fixes/minor improvements:

  • added more clear save/quit button to pause menu

  • buffed idiot giant

  • made intro cutscene skippable

  • fast travel regens health instantly

  • standing around energy shrines will ambiently recharge health

  • fixed broken colliders in upper frogton and orb hollow

  • fixed an issue where you couldn’t enter orbmech until you left the area then returned

  • fixed music stopping after death

  • fixed pause menu infinite stamina / flying exploit (RIP)

  • fixed broken time trial clock overlays if you leave the area/enter an interior

  • fixed idiot giant’s health bar showing through the floor

  • fixed returning to idiot’s domain (contraptions should now persist, thingamabobber speech shouldn’t repeat, assuming you’ve defeated the dimension guardian)

  • fixed bogplex castle pit entry

  • fixed double pot spawn in idiot’s domain

  • 99% sure I fixed bird aficionado’s quest (he should accept 10 birds now)

  • fixed weird camera angle in a couple of the gnome houses

  • fixed lack of void in certain areas of ancient tree

  • fixed getting stuck in the gates in idiot’s domain

  • fixed getting stuck in ice acropolis gatehouse

  • fixed broken pipe in pinkbobble plateau

Tomorrow I’ll be focusing on a minimal tutorial style system in idiot’s domain to explain basic controls/input, as I want players to be able to understand the basic movement set.

Just wanted to say thanks to everyone for supporting the game. Launching into early access has gone way better than I anticipated and I'm excited to keep working on the game and improving things with feedback from the community.

If you haven't joined the Discord already, it's a good place to discuss the game and share suggestions/bug reports etc: https://discord.gg/PvJBPFsSdZ

Source

Steam News / 12 December 2025

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