Full notes
Full Eternity update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks!
What changed
- UI and audio
- Balance
Eternity changes
We’re running a closed playtest for the current build next week (exact dates TBA). This is a development version, meant to consolidate what’s in the game right now and get feedback before the next big push.
What’s in this build:
Mining & Salvaging (find it, strip it, stash it)
Tech Research and ship module unlocks
Survival-linked resources (oxygen, water, food, power… everything touches everything)
Manufacturing & Assembly
Resource refining & manufacturing chains
System jumps between sectors
What to expect:
Some screens/UI are still raw; others are pretty close to final.
You’ll run into rough edges, placeholder bits, and occasional “what does this button do?” moments.
That’s the point! We’re looking for honest impressions on clarity, balance, pacing, and what’s fun vs. fiddly.
How to join:
Fill out this quick form so we can match testers to the build and your hardware/time zone: Apply for Playtest
If you’d like updates, tick the newsletter box in the form (optional).
We’ll select a limited number of players and send Steam playtest keys via email.
A few notes:
This is a small, focused wave; if you’re not picked this round, there will be more!
Please don’t stream or post spoilers from this build yet—some things are better revealed when they’re ready.
Feedback is gold. We’ll share a short survey + a place to drop bugs and thoughts.
Thanks for helping us shape the game. Can’t wait to hear what you think once you take the fleet out for a spin!
Source
Changelog.gg summarizes and formats this update. How we read updates.
