Full notes
Full Eternal Tombs update
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What changed
- Gameplay
- Events
- UI and audio
- Performance
Eternal Tombs changes
Hi Triune Followers,
The next public test for Eternal Tombs will take place this Friday (March 27th) starting at noon PST and run through Sunday (March 29th) until 5pm PST!
If you have tested Eternal Tombs in the past and didn't quite connect with the game, we'd love for you to jump back in and give it a shot. This next test represents a huge leap forward for Eternal Tombs and everyone in our small group of private testers said it was a totally different and hugely upgraded experience. Here’s just a few of the changes that have been made over the last 4 months:
Significantly Reduced Download Size
Huge Combat Update - Every ability overhauled, major tuning to delays/attacks/blocking/etc...
New Events
Skill System Implemented
UI Implementation and Upgrade
Fishing
AI Update - Added new abilities, attacks throughout the world
Visual Upgrades
Major Performance Enhancements
Many, many other bug fixes and changes.
There are hundreds of other items you can see in the patch notes for the game in our Discord or on Steam. A LOT has changed. A huge thank you to all of you who have helped us test in the past and gotten us to this place. Much more to come in the future!
To signup for the test, register at the link here and then starting Friday, we'll open up the playtest on steam so everyone can download. To get testing updates, report bugs, and general help, make sure to join our discord here.
Thank you all and we're excited to see what you think of our latest updates to Eternal Tombs!
Josh Creative Director
Source
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