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Steam News23 July 202511mo ago

All red + green cards implemented, on to automated testing

Hello everyone, just doing an update to let you all know I'm still alive and still working. Largely I have been working on implementing card logic.

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Hello everyone, just doing an update to let you all know I'm still alive and still working. Largely I have been working on implementing card logic. There are now 97 cards that definitely function (some very complex), almost every card in the colors red and green. There will be more cards than this in these colors eventually, but I wanted some wiggle room to add cards for balance purposes. Next up is some more testing of those cards. Also adding the other colors. Speaking of testing, I'm going to work on an automated testing system, where two decks are random constructed and then mouse clicks are simulated to simulate random games until something breaks. This should give me better test coverage than currently where I only manually play the game. I need to get it out to other people for testing purposes soon, but I need to get more placeholder art in there first. Honestly, maybe I'll just stream it playing by itself sometime, just for fun.

What changed

0 fixes2 additions0 changes0 removals
  • Balance
  • Gameplay
addedHello everyone, just doing an update to let you all know I'm still alive and still working. Largely I have been working on implementing card logic. There are now 97 cards that definitely function (some very complex), almost every card in the colors red and green. There will be more cards than this in these colors eventually, but I wanted some wiggle room to add cards for balance purposes. Next up is some more testing of those cards. Also adding the other colors. Speaking of testing, I'm going to work on an automated testing system, where two decks are random constructed and then mouse clicks are simulated to simulate random games until something breaks. This should give me better test coverage than currently where I only manually play the game. I need to get it out to other people for testing purposes soon, but I need to get more placeholder art in there first. Honestly, maybe I'll just stream it playing by itself sometime, just for fun.
addedI also made a very 90s internet pack opening screen since Pygame finally supports GIFs. The amount of each card you get in a pack is customizable. The one thing I have not added to that screen is a fortune rare, which is not customizable. On some percentage of packs, you get a fortune rare, which is where you get to specify a list of cards you would want to get, and then use a paper fortune teller to determine which card you get. So basically, you can get a rare from a list you specify, to increase your odds of getting a specific card. I need to implement that system soon.

Eternal Skies TCG changes

addedHello everyone, just doing an update to let you all know I'm still alive and still working. Largely I have been working on implementing card logic. There are now 97 cards that definitely function (some very complex), almost every card in the colors red and green. There will be more cards than this in these colors eventually, but I wanted some wiggle room to add cards for balance purposes. Next up is some more testing of those cards. Also adding the other colors. Speaking of testing, I'm going to work on an automated testing system, where two decks are random constructed and then mouse clicks are simulated to simulate random games until something breaks. This should give me better test coverage than currently where I only manually play the game. I need to get it out to other people for testing purposes soon, but I need to get more placeholder art in there first. Honestly, maybe I'll just stream it playing by itself sometime, just for fun.
addedI also made a very 90s internet pack opening screen since Pygame finally supports GIFs. The amount of each card you get in a pack is customizable. The one thing I have not added to that screen is a fortune rare, which is not customizable. On some percentage of packs, you get a fortune rare, which is where you get to specify a list of cards you would want to get, and then use a paper fortune teller to determine which card you get. So basically, you can get a rare from a list you specify, to increase your odds of getting a specific card. I need to implement that system soon.

I also made a very 90s internet pack opening screen since Pygame finally supports GIFs. The amount of each card you get in a pack is customizable. The one thing I have not added to that screen is a fortune rare, which is not customizable. On some percentage of packs, you get a fortune rare, which is where you get to specify a list of cards you would want to get, and then use a paper fortune teller to determine which card you get. So basically, you can get a rare from a list you specify, to increase your odds of getting a specific card. I need to implement that system soon.

I also did my first interview for the game with John Aljets, which I can apparently insert into this post. It went okay I think? I don't know, I refuse to look at or listen to myself.

Also, I'll be going to Anime NYC with my mom. I'm getting POGS made to give out to people, with a QR code on the back taking people to Steam. People can only get a pog if they find me in person.

I'll probably make another update on here in a few months. Until then, feel free to reach out, I'm most accessible on Discord and Bluesky (though other social media works too). Bluesky is also the best place to follow progress, as I post there every day.

Until next time,

Connor

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Steam News / 23 July 2025

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