Full notes
Full 电竞俱乐部/ESports Club update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Workshop
电竞俱乐部/ESports Club changes
1.The improvement of breakthrough condition:
Player position and breakthrough condition are linked now, which instead of the support players can trigger the “killing condition”
When there is no competitive match, the time will actively increase because of triggered by limitless time -breakthrough condition
These conditions will add the display of the number of days left
2.The improvement of Anger system.
Add the instructions: unsatisfactory will lead to angry situations more often.
Add the instruction:Selling players may cause the mood of the players getting unsatisfied
The add of the display of the team deman
Fix bug:There is not enough word to show the evidence what caused players’ anger.
Fix bug: There is not enough word to describe how the players’ excitement come
3.The improvement of morale part and the hint of the change of it.
4. The top page of the team now can afford Ban&Pick function for players
5.BGM circulation
6.Fix the place name :shanxi(means 山西) -shananxi(means 陕西)
7.Add the special training plan for the coach(support,jungle)
8.Mod now support player attribute edit and the depth of hero pool edit.
9.Mod now support created team to set the players attributes: it can be made into a cultivated mode
position = "Top" , (moba:Top,Jungle,Mid,Adc,Support, fps: EntryFragger,Support,Lurker,IGL,Sniper)
potential = 100,
ability = {90,90,90,90,90,90,90,90,90,90,90,90},
skillLimit = 100,
heroID = {1,2,3,4,5},
heroLevel = {5,4,4,4,3},
10.localization mod supported in workshop:http://steamcommunity.com/sharedfiles/filedetails/?id=1331293888
Source
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