Full notes
Full ESPIONAGE: Mafia Evolved update
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What changed
- Performance
- Fixes
- Gameplay
- Server
- UI and audio
The following updates are now live and should greatly improve the player experience:
Fixes for a crash related to launching the game in Portuguese, Spanish (Latino), Spanish (EU), or Vietnamese.
An issue preventing login and account creation has been fixed.
The Civilian ability Dying Message has been fixed and should now show feedback upon being selected.
A bug that prevented AP from being hidden while setting Show AP was enabled, and thus would reveal the Supporter if Protect was used successfully, has been fixed.
Uses of Moran's Special Ability Sharpshooter in TEAM ESPIONAGE should now behave as intended.
A bug preventing the Informant from being able to use both Impair and Execute within the same match has been fixed.
You can again set player counts to lower than 8 while ESPIONAGE is set as the mode. TEAM ESPIONAGE still requires 8 players.
A bug with Collective Amnesia has been resolved. In rare situations, this ability would not properly deduct the AP cost.
More visual feedback is now available as you use Dying Message.
A bug that, in some very rare situations, caused the Informant to wrongly lose access to Execute when the Spy used Eliminate has been fixed. To clarify, Execute is only considered used if it is successful.
A bug related to dialogue has been fixed in which text would not properly match between the targets, debater, and proposer.
The Fast Forward ⏩ function now prevents the AI from performing otherwise disallowed actions (such as recusing once targeted by Persuasion). A related bug in which the AI would sometimes recuse in a similar situation outside of Fast Forward was also fixed.
A target of Execute should now be ineligible to be dragged and dropped, and also cannot be added to the Notebook.
Upon disconnecting, a teammate could create an unintended animation and UI placement error. This has been fixed. Missing sound effects related to disconnections should be fixed as well.
Various backend problems have been resolved.
Some AI updates have been made. Further updates are coming over the next few days.
Your equipped costumes will now be shown on the CHARACTERS submenu. Additionally, a bug that showed the default costumes upon choosing a character has been resolved: your equipped costumes will now always show as intended in that situation.
Mode Selection is now available on additional menus used for creating and adjusting lobbies.
Various UI adjustments have been made, including in the EXPLORE menu options, the PLAY header on the main menu, character and costume name design changes on profiles and within the shop, and many more.
In TEAM ESPIONAGE, when involved in a debate with your partner, the UI related to Suspicion now shows — to indicate no change will take place for that element.
An Eliminate animation bug during Protect has been resolved.
A display bug that could happen during a Tiebreaker has been fixed.
Source
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