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Steam News26 December 20232y ago

Esperia V1.2.4 - Merry Christmas!

Hi everyone! I hope you had a wonderful christmas if you celebrate it! This update will fix some of the recent bugs and add a couple of minor stuff.

Full notes

Full Esperia ~ Uprising of the Scarlet Witch ~ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedI hope you had a wonderful christmas if you celebrate it! This update will fix some of the recent bugs and add a couple of minor stuff.
addedUI -We introduce a new command to sort units based on their stats in the "Manage" screen in the base and preparatory screen. You can now sort unit them by HP, Str, Mag, Def and so on. This might help in maps with strong mages or defense units for instance. The sorting option will be reset each map.
changedGraphics -The screen will now slightly shake on a critical hit in battle. -Sally's battle motion has been customised to match her art.
addedStory -New dialog if Liliane talks to Elphin on Chapter 13
changedFixes -There was an issue with displaying effective damage in combat and combat forecast when it came from a skill. Exorcism, Knight killer, Mage killer, Flyer killer and Killer instinct skills will now show the exact number in green. -The "Path" skill scrolls ('Axe','Sword','Lance' Path etc...) had the wrong description. Bonus damage is +4 and not +5. -Elphin's critical animation was appearing in front of him instead of behind him. -One of the enemies battle sprite in the Epilogue chapter was the wrong one -On Chapter 5, the boss was unpromoted from last update, but managed to retain his advanced class skill. It has been removed. -On Chapter 12, Vortigern moved in to attack instead of waiting on his throne (or attack when a unit come nearby on hard). The move was triggered when the player crossed the middle path. -On Chapter 15, there was an issue with the deployment slots - the conditional apparition of one character (Sylvie) would throw her off-map. It has been fixed by changing her initial position. Then Marie, who was supposed to be available for deployment conditionally, couldn't be selected. -Close Bonds I & II didn't have the right preparatory music and battle music. -Gold Rush had an issue with thieves, most were unable to move as intended in both maps. -Knight of the Sun's conditions didn't match the description. The condition is now to "defeat all enemies" as per the description.

Esperia ~ Uprising of the Scarlet Witch ~ changes

addedI hope you had a wonderful christmas if you celebrate it! This update will fix some of the recent bugs and add a couple of minor stuff.
addedUI -We introduce a new command to sort units based on their stats in the "Manage" screen in the base and preparatory screen. You can now sort unit them by HP, Str, Mag, Def and so on. This might help in maps with strong mages or defense units for instance. The sorting option will be reset each map.
changedGraphics -The screen will now slightly shake on a critical hit in battle. -Sally's battle motion has been customised to match her art.
addedStory -New dialog if Liliane talks to Elphin on Chapter 13
changedFixes -There was an issue with displaying effective damage in combat and combat forecast when it came from a skill. Exorcism, Knight killer, Mage killer, Flyer killer and Killer instinct skills will now show the exact number in green. -The "Path" skill scrolls ('Axe','Sword','Lance' Path etc...) had the wrong description. Bonus damage is +4 and not +5. -Elphin's critical animation was appearing in front of him instead of behind him. -One of the enemies battle sprite in the Epilogue chapter was the wrong one -On Chapter 5, the boss was unpromoted from last update, but managed to retain his advanced class skill. It has been removed. -On Chapter 12, Vortigern moved in to attack instead of waiting on his throne (or attack when a unit come nearby on hard). The move was triggered when the player crossed the middle path. -On Chapter 15, there was an issue with the deployment slots - the conditional apparition of one character (Sylvie) would throw her off-map. It has been fixed by changing her initial position. Then Marie, who was supposed to be available for deployment conditionally, couldn't be selected. -Close Bonds I & II didn't have the right preparatory music and battle music. -Gold Rush had an issue with thieves, most were unable to move as intended in both maps. -Knight of the Sun's conditions didn't match the description. The condition is now to "defeat all enemies" as per the description.

Hi everyone!

I hope you had a wonderful christmas if you celebrate it! This update will fix some of the recent bugs and add a couple of minor stuff.

UI -We introduce a new command to sort units based on their stats in the "Manage" screen in the base and preparatory screen. You can now sort unit them by HP, Str, Mag, Def and so on. This might help in maps with strong mages or defense units for instance. The sorting option will be reset each map.

Graphics -The screen will now slightly shake on a critical hit in battle. -Sally's battle motion has been customised to match her art.

Story -New dialog if Liliane talks to Elphin on Chapter 13

Fixes -There was an issue with displaying effective damage in combat and combat forecast when it came from a skill. Exorcism, Knight killer, Mage killer, Flyer killer and Killer instinct skills will now show the exact number in green. -The "Path" skill scrolls ('Axe','Sword','Lance' Path etc...) had the wrong description. Bonus damage is +4 and not +5. -Elphin's critical animation was appearing in front of him instead of behind him. -One of the enemies battle sprite in the Epilogue chapter was the wrong one -On Chapter 5, the boss was unpromoted from last update, but managed to retain his advanced class skill. It has been removed. -On Chapter 12, Vortigern moved in to attack instead of waiting on his throne (or attack when a unit come nearby on hard). The move was triggered when the player crossed the middle path. -On Chapter 15, there was an issue with the deployment slots - the conditional apparition of one character (Sylvie) would throw her off-map. It has been fixed by changing her initial position. Then Marie, who was supposed to be available for deployment conditionally, couldn't be selected. -Close Bonds I & II didn't have the right preparatory music and battle music. -Gold Rush had an issue with thieves, most were unable to move as intended in both maps. -Knight of the Sun's conditions didn't match the description. The condition is now to "defeat all enemies" as per the description.

With best witches,

Source

Steam News / 26 December 2023

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