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Steam News10 December 20232y ago

Esperia V1.2.2 - Minor fixes, new skill and event art

Hello everyone! This new version introduce two new skills, a new event art and fixes some issues that were noticed recently! I hope you enjoy the game, don't hesitate to leave a review if you do!

Full notes

Full Esperia ~ Uprising of the Scarlet Witch ~ update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! This new version introduce two new skills, a new event art and fixes some issues that were noticed recently! I hope you enjoy the game, don't hesitate to leave a review if you do!

What changed

1 fix3 additions1 change0 removals
  • Events
  • Balance
  • Gameplay
addedHello everyone! This new version introduce two new skills, a new event art and fixes some issues that were noticed recently! I hope you enjoy the game, don't hesitate to leave a review if you do!
addedArt -Added a new event CG "Gold Dragon" linked to the same achievement. The scene has been slightly adjusted as well.
addedGameplay -Added two skills : Zeal and Inertia *Zeal increases damage by the number of tiles the unit moved through. *Inertia adds an initial bonus damage of 5 then decreases it by the number of tiles the unit moved through. Both are available in the skill shop. -Added two secrets in Chapter 17 and 18
fixedFixes -Corrected a bug in Ch8 where thieves would open Eleanora's cell. -Corrected a bug in Ch18 where the front door of the castle wasn't opening the path properly when unlocked. -Corrected a bug in "Little Shadows" where the neutral faction enemies (cult members) didn't have skills in Hard mode. -Corrected a bug (this one was an oversight) in Close Bonds and Gold Rush where enemies didn't have skills in Hard mode. -Corrected a bug where the scroll for "Rule of Peace" was actually giving the skill "Rule of War" instead. -Corrected a display bug : Odd/Even biorythm skill was mentioning +5 damage, the bonus is actually +4 damage. -In Chapter 2 Bastian level has been changed to 5 to match with his class skill. He gains +1HP and +1Luck. -In Chapter 3 when recruiting mercenaries the text was stating their level as 4 instead of 5. -In the Help screen, the description for effective damage wrongly stated it doubled damage instead of increasing it by 50%.
changedBalancing -Elliot the boss of Chapter 5 has been demoted to Armored Knight, while retaining his promoted stats. The Protector skill class was a bit too strong for this chapter in normal/hard, he received an Axe Breaker as base weapon and lose his throwing axe, making him more likely to be fought by Alex/Marie with the Rapier obtained in the previous chapter. Changed the position of armored soldiers in that chapter as well. -The Druid and occultists in Little Shadows are now a bit weaker to compensate for the gain of skills in Hard Mode from this fix. This will make them a bit easier to defeat in normal but they are still stronger in Hard.

Esperia ~ Uprising of the Scarlet Witch ~ changes

addedHello everyone! This new version introduce two new skills, a new event art and fixes some issues that were noticed recently! I hope you enjoy the game, don't hesitate to leave a review if you do!
addedArt -Added a new event CG "Gold Dragon" linked to the same achievement. The scene has been slightly adjusted as well.
addedGameplay -Added two skills : Zeal and Inertia *Zeal increases damage by the number of tiles the unit moved through. *Inertia adds an initial bonus damage of 5 then decreases it by the number of tiles the unit moved through. Both are available in the skill shop. -Added two secrets in Chapter 17 and 18
fixedFixes -Corrected a bug in Ch8 where thieves would open Eleanora's cell. -Corrected a bug in Ch18 where the front door of the castle wasn't opening the path properly when unlocked. -Corrected a bug in "Little Shadows" where the neutral faction enemies (cult members) didn't have skills in Hard mode. -Corrected a bug (this one was an oversight) in Close Bonds and Gold Rush where enemies didn't have skills in Hard mode. -Corrected a bug where the scroll for "Rule of Peace" was actually giving the skill "Rule of War" instead. -Corrected a display bug : Odd/Even biorythm skill was mentioning +5 damage, the bonus is actually +4 damage. -In Chapter 2 Bastian level has been changed to 5 to match with his class skill. He gains +1HP and +1Luck. -In Chapter 3 when recruiting mercenaries the text was stating their level as 4 instead of 5. -In the Help screen, the description for effective damage wrongly stated it doubled damage instead of increasing it by 50%.
changedBalancing -Elliot the boss of Chapter 5 has been demoted to Armored Knight, while retaining his promoted stats. The Protector skill class was a bit too strong for this chapter in normal/hard, he received an Axe Breaker as base weapon and lose his throwing axe, making him more likely to be fought by Alex/Marie with the Rapier obtained in the previous chapter. Changed the position of armored soldiers in that chapter as well. -The Druid and occultists in Little Shadows are now a bit weaker to compensate for the gain of skills in Hard Mode from this fix. This will make them a bit easier to defeat in normal but they are still stronger in Hard.

Art -Added a new event CG "Gold Dragon" linked to the same achievement. The scene has been slightly adjusted as well.

Gameplay -Added two skills : Zeal and Inertia *Zeal increases damage by the number of tiles the unit moved through. *Inertia adds an initial bonus damage of 5 then decreases it by the number of tiles the unit moved through. Both are available in the skill shop. -Added two secrets in Chapter 17 and 18

Fixes -Corrected a bug in Ch8 where thieves would open Eleanora's cell. -Corrected a bug in Ch18 where the front door of the castle wasn't opening the path properly when unlocked. -Corrected a bug in "Little Shadows" where the neutral faction enemies (cult members) didn't have skills in Hard mode. -Corrected a bug (this one was an oversight) in Close Bonds and Gold Rush where enemies didn't have skills in Hard mode. -Corrected a bug where the scroll for "Rule of Peace" was actually giving the skill "Rule of War" instead. -Corrected a display bug : Odd/Even biorythm skill was mentioning +5 damage, the bonus is actually +4 damage. -In Chapter 2 Bastian level has been changed to 5 to match with his class skill. He gains +1HP and +1Luck. -In Chapter 3 when recruiting mercenaries the text was stating their level as 4 instead of 5. -In the Help screen, the description for effective damage wrongly stated it doubled damage instead of increasing it by 50%.

Balancing -Elliot the boss of Chapter 5 has been demoted to Armored Knight, while retaining his promoted stats. The Protector skill class was a bit too strong for this chapter in normal/hard, he received an Axe Breaker as base weapon and lose his throwing axe, making him more likely to be fought by Alex/Marie with the Rapier obtained in the previous chapter. Changed the position of armored soldiers in that chapter as well. -The Druid and occultists in Little Shadows are now a bit weaker to compensate for the gain of skills in Hard Mode from this fix. This will make them a bit easier to defeat in normal but they are still stronger in Hard.

With best witches,

Source

Steam News / 10 December 2023

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