Update log
Full ESCAPELAND update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Gameplay
** Main Improvements & Fixes: **
- Added an alternative questline in Rail, concluding the story for Vitaliy's people - Increased performance by 20-30% in battle scenes - Added a quick-access selector to the inventory, assigned to the G key - Throwing knives moved to the selector key - New weapons: Werner's Assault Rifle, Mine, Grenade - Added animations for picking up items and interacting with objects - Implemented trading system (initial version) - Navigation system reworked: now displays sprite quest markers in 3D space. The compass has been removed. - Now possible to untrack selected quests in the journal - Added hit markers when hitting an enemy in zoom mode. In normal shooting mode, the reticle briefly turns red. - Reworked noise filter, improving performance and fixing visual artifacts - Improved enemy hearing logic in stealth mode - Improved AI shooting behavior for two-handed weapons - Improved AI cover behavior - Fixed AI patrol and attack behaviors, as well as animation playback bugs - Optimized weapon physics objects - Improved water textures - Added new item icons - Replaced footstep sounds on water surfaces - Updated starting tutorial - Multiple bug fixes, including English text typos and improved quest descriptions
** Levels – Improvements & Changes: **
* "Village" level: - Adjusted enemy placement around the Repair Base - Added more objects - Restricted access to previously empty areas - Additional performance optimizations
* "Village - 2" level: - The previously inaccessible road is now blocked by fallen trees
* "Rail's Outskirts" level: - Fixed a bug where the garage cutscene could be triggered without rescuing Vera
* "Rail - Nikolaj's House" level: - Doors now opens correctly after talking to Vera
* "Rail - Well" level: - Quest reworked, including revised door mechanics, a ladder model, and a new cutscene for quest completion
* "Rail" level: - Added two new cutscenes to the Well sub-quest and restored missing quest markers
* "Inn" level: - Extended builder gag after completing Olga's quest - Added facial animations for the beggar near the exit door
* Others:
- Beggars now disappear from Rail streets after completing Olga's quest - Fixed NPC dialogue lines that were accidentially stop the playback - Multiple scene logic and stealth-action sequence fixes - Re-recorded select character voices
🚨 A new game is required. If you want to skip to a specific point, check "skip.txt" in the game folder.
Source
