Update log
Full ESCAPELAND update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
- Store
- Balance
- Significant performance optimizations to script systems; performance outside loaded scenes improved by ~30–35%
- Improved eye adaptation post-processing behavior
- Added a separate 60 FPS and 75 FPS frame limiters
- Fixed issues with jumping at frame rates above 70 FPS
- Increased dialogue text size for screen resolutions below 1080p
- Fixed Matvey getting stuck in a side quest on the Selo (3) level
- Fixed numerous minor issues on early levels
- Fixed a rare bug causing phantom items to appear on screen
- Pickups dropped by enemies no longer fall through the floor
- Fixed a bug where the block would get stuck when attacking with fists while holding the RMB
- Player can no longer use trigger buttons while healing
- Minor fixes and improvements on levels; some models replaced with newer versions.
🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.
Source
