Update log
Full ESCAPELAND update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Continued the game storyline: now it's possible to complete the main questline in Rail on the "good" path - Redesign and optimization of outdoors - Expanded the number of vegetation types in outdoors - Optimization of character and player code: performance increase of up to 10-15% - Rewritten screen shader overlay principle, improving performance and fixing some visual issues - Fixed random shifts of player and dialogue audio to the left and right channels - Optimized game vehicles - Fixed various animation bugs - Added animation interpolation for talking heads - Fixed an issue with patrolling enemies not noticing the main character - Fixed bugs with weapon spamming during fast attacks and while using painkillers - Fixed a bug where weapon animations would freeze in the inventory and menu - Enemies now die in stealth mode only from firearm headshots. Any body hit triggers an alarm, which fixes balance and makes throwing knives a more valuable resource - The character no longer jitters or gets stuck in objects in the wall-passing mode - Added previously missing icons - Fixed minor errors and shortcomings
To ensure proper functionality, please start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.
Source
