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Steam News11 April 20262mo ago

Release Date, NextFest and more (trihebdo#1)

Hello, I've finally decided to start communicating regularly, so I'm launching three-weekly news updates, woohoo! It'll be short but it'll allow me to give an update on the game's progress, and speaking of which...

In this update4

Full notes

Full Escape With Friends update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, I've finally decided to start communicating regularly, so I'm launching three-weekly news updates, woohoo!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedNew release dateI had set myself a goal of releasing in October 2026. It was still doable but it meant releasing only the first chapter of the adventure (see below). However, I'd rather have a bit more content for the launch, so I've decided to push it back to March 11, 2027 to offer you two complete chapters right at release, with new chapters every 4/5 months after that (non-contractual pace for following chapters).
addedNextFest June 2026After all, the demo has been finished since February and I'm quite eager to present it, even though it regularly benefits from improvements made to the rest of the game (a new inventory system in particular).
changedAbout the gameIt's coming along well — playtesting of chapter 1 in full (except for a few optional mini-games) will begin at the end of May. The idea is to refine the gameplay systems using feedback from the demo and playtests in July/August before moving on to the second chapter (spoiler: the nightclub).

Escape With Friends changes

addedI had set myself a goal of releasing in October 2026. It was still doable but it meant releasing only the first chapter of the adventure (see below). However, I'd rather have a bit more content for the launch, so I've decided to push it back to March 11, 2027 to offer you two complete chapters right at release, with new chapters every 4/5 months after that (non-contractual pace for following chapters).
addedAfter all, the demo has been finished since February and I'm quite eager to present it, even though it regularly benefits from improvements made to the rest of the game (a new inventory system in particular).
changedIt's coming along well — playtesting of chapter 1 in full (except for a few optional mini-games) will begin at the end of May. The idea is to refine the gameplay systems using feedback from the demo and playtests in July/August before moving on to the second chapter (spoiler: the nightclub).

It'll be short but it'll allow me to give an update on the game's progress, and speaking of which...

New release date

I had set myself a goal of releasing in October 2026. It was still doable but it meant releasing only the first chapter of the adventure (see below). However, I'd rather have a bit more content for the launch, so I've decided to push it back to March 11, 2027 to offer you two complete chapters right at release, with new chapters every 4/5 months after that (non-contractual pace for following chapters).

NextFest June 2026

With the delay I hesitated to maintain my participation in the June NextFest but... let's go for it!

After all, the demo has been finished since February and I'm quite eager to present it, even though it regularly benefits from improvements made to the rest of the game (a new inventory system in particular).

I'm really counting on you to try the game at that time!

UPDATE : Sorry, it'll be the Octobre one, I'm following strategic advice seen online 🧠

About the game

It's coming along well — playtesting of chapter 1 in full (except for a few optional mini-games) will begin at the end of May. The idea is to refine the gameplay systems using feedback from the demo and playtests in July/August before moving on to the second chapter (spoiler: the nightclub).

The story of the first chapter is completely written, along with the puzzles. For assets we're at around 90% (no AI... as you can notice), and about three quarters done for puzzle development (the fastest part for me).

Asset of the moment

I'll finish this post with an out-of-context asset made for the game.

Feel free to wishlist!

Steam post imageSee you in three weeks, Le DoubleSept

Source

Steam News / 11 April 2026

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