Full notes
Full Escape Simulator 2 update
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Repeated intro
Hey Escapers,
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Server
- Balance
We know it’s been a bit quiet from us over the past few months. We’ve been busy behind the scenes working on multiple things at once: polishing Escape Simulator 2, preparing upcoming content, and building out new features, and also working on new content for ES1!
Here’s what we’re working on next:
A new free room is coming next month, set in the Illusion Museum
Another free room is already in production and planned for later this year
We’re deep into development of the first DLC, coming later this year
A free VR update is currently in the works
Today’s update focuses on improving the overall experience, with a wide range of fixes, improvements, and new tools for builders.
Thanks for sticking with us and for all your feedback!
Full Changelog:
Core
Engine update
Added Autorun option
Added 2× cursor size option (for Ashyda's parents)
Split “Hide Item Hints” and “Mute Item Hints” into separate options
Added option to mute footsteps
Fixed visual glitch when cutscene triggers while zoomed in
Added skip button on end screen if picture already exists
Fixed rendering issues on some M1 Macs
Lobby chat now notifies when a player uses a hint or opens the walkthrough
Removed “The Builder - Try the room editor” achievement (too many players though they need to upload the room to get it)
Lobby
Added trophy for completing the Tutorial
Levels:
Starship EOS
Hibernation Pods
Fixed RFID sliders disappearing when overlapping
Hologram names now update correctly after loading a save
Bridge
Adjusted colliders around solar panel puzzle
Fixed gun laser alignment in multiplayer
Cargo Hold
Fixed elevator speed scaling with framerate
Fixed interacting with symbols while checking solutions
Into the Unknown
Improved pickup for alien world token
Fixed star key sequence issue
Symbolic link visuals now update correctly after loading a save
The "difficult" token should be easier to collect now
Pirate Ship
Tavern
Removed redundant hints
Fixed drink interactions
Island
Improved pickup for items on symbols chest
Fixed magnet puzzle rotation
Hideout
Fixed rope puzzle desync issues
Fixed pillar trigger bugs
Dracula’s Castle
Courtyard
Fixed picking up key before solving puzzle
Feast
Improved token visibility
Knight armor puzzle can now be solved before assembling the metal dish
Crypt
Fixed coffin drop audio
Other
Removed empty rooms uploaded by players
Various minor fixes and improvements
Room Editor – New Content
New logic component: Animation Field Animate numeric fields on objects or material properties.
Multiple optimizations
New Room Config options:
Trophy Time
Toggle Player Nameplates
Toggle Item Nameplates
Enable / Disable Proximity Chat
Enable / Disable Reflection Probe
Room Editor – Improvements & Fixes
Improved material animation system
Corrected target field naming
General UX improvements
Improved Props tab usability
Better object highlighting in target lists
Added constrained scaling option
Added “Add Delay” option for behaviour targets
Expanded Lookable activation/deactivation options
Switch between perspective and orthographic camera via axis gizmo
Added UI for position/rotation editing in Animation mode
Rename materials via right-click
Added “Can Swap” option for slots
Warning shown when Token ID is already in use
Fixed Volumes not saving correctly
Improved Lock input fields UX
Upload now excludes all folders except [c]_CustomModels[/c]
Pine team
Source
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