Full notes
Full Escape From Crimson Manor: Trapped Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Gameplay
- Fixes
A Message to Our Players — Stability Update (v1.04)
First, we owe you an apology.
Our launch day did not go the way any of us hoped. Several bugs made it through that we should have caught, and some of them seriously affected the experience — from performance problems to game-breaking issues that pushed players out of the map. We've read every report and every review, and we hear you.
We want to be clear about one thing: we are not walking away from this game. Since launch, we've been working every day to fix what broke and to act on the feedback you've given us. Below is the full history of what we've shipped so far.
Version 1.04 — Latest
Fixed the Russian localization, where Cyrillic characters were displayed incorrectly and made text unreadable.
Added support for ultrawide monitors.
Fixed a bug that could freeze the player's camera — forcing you to open and close the pause menu — when inspecting certain puzzles after rejoining a session.
Added ambient background music to Act 1.
Version 1.03
Fixed a serious bug that allowed doors meant to stay permanently sealed to be opened — passing through them could push the player out of the map.
Fixed an error that allowed the monocle to be equipped and used before it was first obtained in its corresponding puzzle.
Version 1.02
Adjusted several collision boxes to prevent the player from clipping through certain walls.
Fixed puzzle persistence in Act 2 where a completed puzzle could still appear as unsolved after rejoining a session — this also resolves a crash that could occur when trying to interact with it again.
Version 1.01
- PerformanceFixed a bug that significantly impacted performance during Act 1.
- PuzzleCorrected the second-floor combination journal, which was showing an incorrect combination for one of its puzzles.
- PuzzleFixed incorrect information shown when solving the grandfather clock puzzle in Act 3.
- PuzzleFixed a spelling error in the Act 3 library cryptex, where the expected answer was misspelled and did not match the intended solution.
- GameplayFixed a bug that allowed a door meant to stay locked to be opened in the Act 2 art room.
- SettingsFixed an issue that prevented players from selecting the lowest graphics quality option.
What's Next
We're not stopping here. Our ongoing roadmap includes:
A full pass on the game's audio to balance and level all sounds for a more consistent experience.
Continued performance improvements across the game.
If you ran into these problems, please give us another chance
If you were one of the players who fell out of the map, hit a broken puzzle, or ran into anything that stopped you from finishing — we're sorry that was your first impression. Those issues have now been fixed, and this version is far more stable than the one you played at launch. We'd love for you to come back and experience the game the way it was meant to be played. And if your experience has improved, we'd be truly grateful if you'd consider revisiting the review you left — it makes a real difference for a small team like ours. Thank you for your patience, and for giving our game a chance in the first place. We're still here, and we're still working. — The MediaCity Games Team
Source
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