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Steam News2 March 20242y ago

Patch 4 Release Notes

IMPROVEMENTS Nicer item found in some chests Additional spawn points in the wild outside Bytesville (to help avoid respawning back in far locations after death) Extra ammo pickup in final sector NPCs random dialog is no

Full notes

Full Escape from Bytesville update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions3 changes2 removals
  • Gameplay
  • Maps
  • Store
  • UI and audio
changedIMPROVEMENTSAdditional spawn points in the wild outside Bytesville (to help avoid respawning back in far locations after death)
changedIMPROVEMENTSLess tiling in the mountain terrain
removedIMPROVEMENTSRemoved a pitch black corridor dead-end from the cave and improved launcher angle
addedIMPROVEMENTSAdded moving platforms down from some platformers
fixedBUG FIXESCorrected some terrain anomalies
fixedBUG FIXESFixed ledge climbing above shops that sometimes teleported the player

IMPROVEMENTS

  • Nicer item found in some chests

  • Additional spawn points in the wild outside Bytesville (to help avoid respawning back in far locations after death)

  • Extra ammo pickup in final sector

  • NPCs random dialog is now unique for each NPC within each level load

  • Less tiling in the mountain terrain

  • Removed a pitch black corridor dead-end from the cave and improved launcher angle

  • Added moving platforms down from some platformers

  • Little Jed now talks and other conversation lore tweaks

BUG FIXES

  • Corrected some terrain anomalies

  • Fixed ledge climbing above shops that sometimes teleported the player

  • Containers would sometimes regenerate taken items

  • Weapon change key bindings added to options menu

  • Initial gun/throwable selection after game load did not show ammo

  • Moved an arch higher in Bitsville (so can walk underneath it)

  • Removed some bad phone lines in Bitsville

Source

Steam News / 2 March 2024

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