Full notes
Full Escape from Bytesville update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- UI and audio
IMPROVEMENTS
Nicer item found in some chests
Additional spawn points in the wild outside Bytesville (to help avoid respawning back in far locations after death)
Extra ammo pickup in final sector
NPCs random dialog is now unique for each NPC within each level load
Less tiling in the mountain terrain
Removed a pitch black corridor dead-end from the cave and improved launcher angle
Added moving platforms down from some platformers
Little Jed now talks and other conversation lore tweaks
BUG FIXES
Corrected some terrain anomalies
Fixed ledge climbing above shops that sometimes teleported the player
Containers would sometimes regenerate taken items
Weapon change key bindings added to options menu
Initial gun/throwable selection after game load did not show ammo
Moved an arch higher in Bitsville (so can walk underneath it)
Removed some bad phone lines in Bitsville
Source
Changelog.gg summarizes and formats this update. How we read updates.
