Full notes
Full Escape from Bytesville update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
IMPROVEMENTS
Made two columns wider in the Black Obelisk platformer (to help initiate a sprint before jumping and landing)
Agents in Bitsville and the oasis do not respawn after complete destruction (Bytesville ones still do after leaving the wider area or going to main menu)
Added a signpost to "The Black Door" outside Bitsville
Added additional spawn points in the Bytesville hills to help avoid spawn "spoilers"
Zero key now causes damage to the player so can respawn if stuck without having to go back to the main menu
Now hides buttons in main menu and shows a loading pop-up widget while the world is loading
BUG FIXES
Increased sound attenuation of NPC footsteps (less loud)
"Start New Game" button no longer gives a "Confirm delete game" prompt when playing for the first time (and "Continue" button is invisible)
Tweaked NPC animations to improve performance and help prevent an occasional shaking gliche
Removed a floating crate from Bitsville
Source
Changelog.gg summarizes and formats this update. How we read updates.
