Full notes
Full Escape Dream update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
Escape Dream changes
We have updated stages 4 and 5 to allow for more use of dodging and healing motion skills, in addition to simple jumping and movement, based on the feedback we received.
Stage 3 Update
More items and upgrade monsters have been added.
Stage 4 Update
Sleeping monsters have been added.
The rotating tree has been resized so that it can no longer be traversed by jumping alone without using skills.
The platforms on the rotating objects have been increased in size to make them easier to jump on. However, monsters have been added and placed in positions that require the use of skills to avoid in order to progress.
Stage 5 Update
Scarecrows have been added in various locations so that their patterns can be seen from any direction.
The instant death traps have been changed to regular damage traps. (Except Scarecrow)
Various traps have been changed or added to allow for avoidance using a variety of skills.
The speed of traps that were rotating too quickly has been adjusted.
Stage 6 Update
More smoke has been added to stage 6.
Bug Fix
Fixed the issue of the screen freezing when the revive button is pressed while ranking screen is open.
Italian language is added.
Fixed reset of language.
Source
Changelog.gg summarizes and formats this update. How we read updates.
