Update history
Latest Escape Condition updates
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Published changes
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- Escape Condition
Weapon Sound improvements
Integrating new sound system for weapons
Announcement1 changeUI/audio - Escape Condition
Minor game updates
Lore additions Improved clarity in mission descriptions Map art updates Improved FPS Improved ambient and SFX sounds
Announcement4 changesGameplayMaps - Escape Condition
New map art, sound fixes, bug fixes
Fixed checkpoint restart error New map art Improved weapon reload sounds Fixed loot spawn error
Announcement4 changesFixMaps - Escape Condition
Melee combat improvements
improved feedback and damage stats for melee weapons
Announcement1 changeBalance - Escape Condition
NPC Nerfs
Reducing starting NPC damage to be more in line with other fast-paced First-person shooters
Announcement1 changeBalance - Escape Condition
NPC Damage hotfix
Fixed multiple bugs with NPC damage
Announcement1 changeFixBalance - Escape Condition
Small Patch 03/05/25
Hotfix for checkpoints not despawning all NPCs Hotfix for NPCs launching on contact with each other Base code for cybernetics so that their chips act like organisms (evolve) based on world conditions
Announcement2 changesFixGameplay - Escape Condition
Small patch 03/04/25
Improved feedback for new game screen more cover objects
Announcement1 changeGameplay

