Update history
Latest Escape Condition updates
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- Escape Condition
Fixes to checkpoint system
Fixed issues with checkpoint systems and player respawn
Announcement1 changeFix - Escape Condition
QOL Improvements 08/07/26
Various QOL fixes for smoother mission gameplay
Announcement1 changeGameplay - Escape Condition
Fix to player spawn bug
Fixed issue with player spawn at mission start
Announcement1 changeFixGameplay - Escape Condition
Propping improvements for combat
Added more areas for NPCs to emerge from to improve combat variety
Announcement1 changeGameplay - Escape Condition
Fixes to Mindlink Cybernetic installation
Some parts of HUD were not showing after Mindlink cybernetic was installed
Announcement1 changeUI/audio - Escape Condition
Qol changes 8/05/26
Propping in advance of NPC aggression changes (rushdown mechanic)
Announcement - Escape Condition
Bug fixes for major update (Cyberpunk Game Fest)
Fixed bug where using focus would not reset if killed during activation Fixed bug where some impact fx would not play Fixed a checkpoint bug
Announcement3 changesFix - Escape Condition
Major Escape Condition Update is Here!
After a year of feedback from private testers, Escape Condition has been massively overhauled in several areas and will continue improving rapidly as regular updates resume \\ Graphics overhaul\ Combat systems reworked…
Announcement3 changesGameplayUI/audio - Escape Condition
Gameplay Update
Re-adding in quick melee Increased movement speeds for player Different paths for mission starts
Announcement2 changesGameplay - Escape Condition
Small patch 03/29/25 pt. 2
Fix to focus state bug Pass 1 (based code) for power slam ability
Announcement1 changeFixGameplay - Escape Condition
Bug Hotfixes
Fixed bug where dying with melee weapon would require player to cycle weapons to be able to attack Fixed bug where Minibosses and Explosive Canisters were not registering damage correctly
Announcement2 changesFixGameplay - Escape Condition
Weapon hotfix
Fix to weapon jam bug caused by interrupted reload with empty ammo
Announcement1 changeFixGameplay - Escape Condition
Map art for Mission #2
Updated map art for Mission 2 (both choices)
Announcement1 changeMaps - Escape Condition
NPC Spawn fixes
Fixed some bad NPC spawns
Announcement1 changeFix - Escape Condition
Weapon Audio Improvements
Better sounds for weapons
Announcement1 changeUI/audio - Escape Condition
Small Update to Weapon feedback
Added dynamic lighting to muzzle flashes Optimized weapon FX
Announcement2 changesGameplay

