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Steam News9 August 20241y ago

2024.8.9 v0.8.27 Theme Update “Doppelgänger”

Intro: A doppelgänger is a psychological phenomenon where a person sees themselves in real life. Psychologists explain it as a psychological illusion—self-gazing phenomenon.

Full notes

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What changed

10 fixes8 additions12 changes0 removals
  • Gameplay
  • Server
  • Balance
  • Store
  • UI and audio
  • Fixes
addedDoppelgängerIntroduced Pisitsyn mode.
changedDoppelgängerWhen players create a character in multiplayer or custom mode without any initial stat allocation, the character will transform into the female protagonist Pisitsyn, with unique idle and walking animations.
changedDoppelgängerDue to spatial accuracy characteristics, the smaller stature of the female protagonist compared to the default character will provide a distinctly different experience.
changedDoppelgängerCurrently, the character’s outfit is still in production, temporarily replaced with a swimsuit of the corresponding color.
addedDoppelgängerUsing an unenhanced Pisitsyn character (with all attributes at only 10 points) in self-use mode to clear “Past as New” will unlock a hidden achievement.
changedDoppelgängerPisitsyn currently has no voice acting, apologies for the inconvenience.
Vertue’s base attack power200140Vertue’s base attack power decreased, nerfnumber of custom character slots in free mode40100number of custom character slots in free mode increased, buffduration of abnormal effects: freeze20s10sduration of abnormal effects: freeze decreased, nerffreeze reduced from 20s to 10s, erosion40s30sfreeze reduced from 20s to 10s, erosion decreased, nerf

Intro:

A doppelgänger is a psychological phenomenon where a person sees themselves in real life. Psychologists explain it as a psychological illusion—self-gazing phenomenon. Another perspective suggests that a doppelgänger is an invisible self hidden within everyone’s mind. This version uses this concept to emphasize the addition of a mode where players can play as the female protagonist, Pisicen. Additionally, this update brings significant improvements to combat experience and visual effects.

Updates:

Doppelgänger

  • Introduced Pisitsyn mode.

  • Avatar screenshots

  • When players create a character in multiplayer or custom mode without any initial stat allocation, the character will transform into the female protagonist Pisitsyn, with unique idle and walking animations.

  • Due to spatial accuracy characteristics, the smaller stature of the female protagonist compared to the default character will provide a distinctly different experience.

  • Currently, the character’s outfit is still in production, temporarily replaced with a swimsuit of the corresponding color.

  • The save slot for Pisitsyn in free mode will be marked with a black and white striped icon.

  • Using an unenhanced Pisitsyn character (with all attributes at only 10 points) in self-use mode to clear “Past as New” will unlock a hidden achievement.

  • Pisitsyn currently has no voice acting, apologies for the inconvenience.

  • More hairstyles and outfits for the character will be added in the future, stay tuned!

Clouds After Dragon, Wind After Tiger

  • A new interpretation of the legendary weapons Vertue and Roi, with new interactive visual effects.

  • When Vertue is activated by a battle cry, the sword will have golden arcs and conduct with the surrounding environment.

  • When Roiis activated by a battle cry, an invisible giant blade will form around the blade, emitting strong airflow and accompanied by a howling sound.

  • Vertue’s base attack power has been reduced from 200 to 140.

  • Roi’s activation effect now not only increases ice attribute damage but also expands the hitbox and prevents weapon deflection.

Improved Combat Experience

  • Fixed an issue where follow-up inputs after a kick hit were unresponsive, caused by previous animation acceleration.

  • Fixed an issue where UE enemies (such as the second encounter with Templar) had a chance to miss attacks (passing through players or NPCs).

  • Fixed several chaotic behavior of NPCs.

  • Optimized NPC behavior strategies for using heavy and sprint attacks.

  • Fixed an issue where NPCs would insert a momentary dash action during attack animations, interrupting the attack.

  • Fixed an issue where NPCs would switch from heavy to light attacks midway.

  • Fixed an issue where NPCs would make sounds without actual actions.

  • Fixed an issue where NPCs would always detect players prematurely when retrying levels.

  • Optimized enemy arrangement in level 8, rationalizing difficulty settings.

Other QOL Improvements and Feature Expansions

  • Added an option to swap the sprint and dodge function keys in keyboard settings, i.e., swapping shift and space functions.

  • Increased the number of custom character slots in free mode from 40 to 100.

  • Adjusted the duration of abnormal effectsfreeze reduced from 20s to 10s, erosion reduced from 40s to 30s.
  • Restored the surface coverage effect of ice attribute damage on characters and enhanced the water stain effect to improve visibility on lighter-colored outfits.

  • Added achievement items for new weapons in free mode - “Jamias-Vu”.

  • Added support for ultra-wide screen resolutions.

  • Added a bicycle helmet.

  • Redesigned the Templar Knight’s aura, now called “Ectoplasm”.

Fixes:

  • Fixed the timing of the damage detection for the heavy attack animation of single-handed thrust weapons(rapier).

  • Fixed the color of the blowtorch’s flame from orange to blue.

  • Fixed an issue where if the first level was not cleared and saved, weapons could not be selected in free mode and multiplayer mode.

P.S

Future updates will similarly optimize the visual effects of the other two legendary weapons. The addition of the selectable female protagonist is a preview of features for upcoming chapters, meaning that in future chapters, players will use the female protagonist instead of the characters from her memories. Stay tuned!

Source

Steam News / 9 August 2024

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