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Steam News29 May 20242y ago

2024.5.28 v0.8.24 Theme Version “Killers”

Intro This version introduces new weapons, outfits, and enemies, with the core focus being a disruptive combat experience. Updates New Weapons Fire Axe: A powerful weapon available in all scenes.

In this update8

Full notes

Full Eruption 爆发 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions3 changes2 removals
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • Store
changedNew WeaponsFire Axe: A powerful weapon available in all scenes. Players need to break cabinets to obtain it. The combat actions include switching between chopping and pounding.
addedNew WeaponsAdded selectable weapons for custom and multiplayer modes. These weapons need to be unlocked in specific levels: Steam post image
removedSharkman Overhaul:Third appearance in the museum, significantly taller, no longer using weapons, agile and aggressive.
addedUE Enhancements and New HatsUE enemies can now wear hats. Skull-Crash adjust damage and stagger time based on the hat they wear.
removedUE Enhancements and New HatsPlayers can remove hats from UE enemies through stealth back-strikes and then loot.
addedUE Enhancements and New HatsAdded two hat types: red caps and cartoon shark headgear.

Eruption 爆发 changes

changedFire Axe: A powerful weapon available in all scenes. Players need to break cabinets to obtain it. The combat actions include switching between chopping and pounding.
addedAdded selectable weapons for custom and multiplayer modes. These weapons need to be unlocked in specific levels: Steam post image
removedThird appearance in the museum, significantly taller, no longer using weapons, agile and aggressive.
addedUE enemies can now wear hats. Skull-Crash adjust damage and stagger time based on the hat they wear.
removedPlayers can remove hats from UE enemies through stealth back-strikes and then loot.

Intro

This version introduces new weapons, outfits, and enemies, with the core focus being a disruptive combat experience.

Updates

New Weapons

  • Fire AxeA powerful weapon available in all scenes. Players need to break cabinets to obtain it. The combat actions include switching between chopping and pounding.
  • Kitchen Knife: A common kitchen knife often seen in horror movies wielded by killers. The combat action set is stabbing.

  • Added selectable weapons for custom and multiplayer modes. These weapons need to be unlocked in specific levels: Steam post image

  • Scepter: Unlocked after defeating the Templar for the first time in Level 5. Steam post image

  • Kitchen Knife: Unlocked after defeating the Sharkman for the first time in Level 13. Steam post image

  • Trident: Unlocked after defeating the Naked Man in Level 20.

Killers: New Enemies and Intense Combat

The Killer:

  • Hidden in corners throughout the entire story. Wearing a yellow raincoat and wielding a fire axe.He also wears a red cap.

  • In odd-numbered levels, the Killer uses chopping attacks; in even-numbered levels, he uses mace style attacks.

  • Since the Killer appears in every level and is always hostile to players, it significantly alters the combat experience.

Sharkman Overhaul:

  • First appearance in the Projection Hall, wearing a blue mascot suit and a mask.

  • Second appearance in the restroom, without the mask, revealing a deformed face.

  • Uses fists and a kitchen knife, with two sets of attack animations.

  • Third appearance in the museum, significantly taller, no longer using weapons, agile and aggressive.

Regular NPC enemies now have two additional attributes, mainly seen in powerful enemies (e.g., bosses):

  • Subtle: After damaging other NPCs, they won’t provoke hostility.

  • Focused: When damaged by other NPCs, they only switch from passive to combat mode initially and won’t change targets unless attacked by the player. Once the player attacks, they focus solely on the player.

  • These attributes overall increase game difficulty.

UE Enhancements and New Hats

  • UE enemies can now wear hats. Skull-Crash adjust damage and stagger time based on the hat they wear.

  • Players can remove hats from UE enemies through stealth back-strikes and then loot.

  • Enemies drop hats directly upon defeat.

  • Added two hat types: red caps and cartoon shark headgear.

  • Random enemies in the Endless Nightmare mode, including Ethereal(transparent) entities and spirits, may randomly wear hats (or not, with equal probability).

  • Humanoid UE enemies now have a ragdoll system upon defeat.

  • Improved feedback for UE enemy hits (outside of stagger animations).

Fixes and Adjustments

  • Fixed the issue in Free Mode where the Templar always appeared in the cinema scene.

  • Adjusted the low health of the Boxing Templar in Level 11.

  • Fixed misalignment issues with seated enemies who would attack proactively.

  • Slightly enhanced character shadows.

  • Fixed premature hit detection for dual-wielded swing and chop attacks.

  • Fixed incomplete scene rendering when respawning or retry level on the first floor after defeat on the upper floors of the cinema scene.

  • Fixed the interaction target (outlined object) not displaying correctly in mirrors.

  • Replaced the yellow and blue outfits with yellow raincoats and blue mascot suits.

P.S.

Upcoming versions will primarily focus on content expansion, including new weapons and outfits. Stay tuned for the release of brand-new levels!

Source

Steam News / 29 May 2024

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