Cleanse thyselves with news from the creators. This week we explore more ruins in depth PMPerfect: Hello gamers!
Full notes
Full Erokin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
Gameplay
Maps
addedCleanse thyselves with news from the creators. This week we explore more ruins in depthAfter running around the location with the team we came up to many new realisation what was lacking:
changedCleanse thyselves with news from the creators. This week we explore more ruins in depthFirstly we had many unnecessary secondary pathways without clear desirable path, so for starters we focused on having clean and intuitive path first, while still having the possibility to roam around if player would want to (some whitebox to the the path first are still present)
addedCleanse thyselves with news from the creators. This week we explore more ruins in depthAfter seeing what Vils and Bear are doing with combat mechanics and enemies, it sparked new ideas for the environment - it became clear that we need wider area for combat:
addedCleanse thyselves with news from the creators. This week we explore more ruins in depthHere is new area for Lady boss - Dullahan that would support her impressive fighting style ( ^_^ ) - it is still rough first pass to showcase the scale of the area - ancient half-burried destroyed cathedral
Erokin changes
addedAfter running around the location with the team we came up to many new realisation what was lacking:
changedFirstly we had many unnecessary secondary pathways without clear desirable path, so for starters we focused on having clean and intuitive path first, while still having the possibility to roam around if player would want to (some whitebox to the the path first are still present)
addedAfter seeing what Vils and Bear are doing with combat mechanics and enemies, it sparked new ideas for the environment - it became clear that we need wider area for combat:
addedHere is new area for Lady boss - Dullahan that would support her impressive fighting style ( ^_^ ) - it is still rough first pass to showcase the scale of the area - ancient half-burried destroyed cathedral
Cleanse thyselves with news from the creators. This week we explore more ruins in depth
PMPerfect:
Hello gamers! For this update some process of beast quarters:
Steam post imageSteam post image
After running around the location with the team we came up to many new realisation what was lacking:
Firstly we had many unnecessary secondary pathways without clear desirable path, so for starters we focused on having clean and intuitive path first, while still having the possibility to roam around if player would want to (some whitebox to the the path first are still present)
Secondly we had rly strong verticals everywhere so much so that our Orb (main focal point of the area is lost and feels more like background piece - to counter that we lowered overall ruins (animation and brighter halo is in process, but it is much more to our liking now)
After seeing what Vils and Bear are doing with combat mechanics and enemies, it sparked new ideas for the environment - it became clear that we need wider area for combat:
Here is new area for Lady boss - Dullahan that would support her impressive fighting style ( ^_^ ) - it is still rough first pass to showcase the scale of the area - ancient half-burried destroyed cathedral
I’m so hyped to show you a polished version of this location, but for now that's all for this update from me!
Wish you all a lovely weekend and cya on the next one <3
Thank you for attending the vigil, it would not be the same without thy presence.