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Steam News29 June 20265d ago

Anduo Report June 29th, 2026

Cleanse thyselves with news from the creators. This week the heavens hath bestowed upon us their sacred appendages. Behold, what labours we have wrought! PMPerfect: Hello there, gamers!

In this update3

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Full Erokin update

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changedBehold, what labours we have wrought!Hello there, gamers! For this update, we are making a whole level playable, along with polishing a certain area afterwards. Logic for most of the level is already in place, crude, but working. Now you can play up to the fourth Altar (we're gonna have 5 of those, with the 5th being in the boss area) I came up with the idea that I want each altar area to be focused on a different combat: Beast - more wide open with pillars blocking the pathway; Next one - narrow pathway with some low hiding spots on the way to make it more challenging and fun to fight against long-range enemies; And last one before Cathedral - previous final area - open area with verticality, want it to be most challenging to fight. This is how it started:

Erokin changes

changedHello there, gamers! For this update, we are making a whole level playable, along with polishing a certain area afterwards. Logic for most of the level is already in place, crude, but working. Now you can play up to the fourth Altar (we're gonna have 5 of those, with the 5th being in the boss area) I came up with the idea that I want each altar area to be focused on a different combat: Beast - more wide open with pillars blocking the pathway; Next one - narrow pathway with some low hiding spots on the way to make it more challenging and fun to fight against long-range enemies; And last one before Cathedral - previous final area - open area with verticality, want it to be most challenging to fight. This is how it started:

Cleanse thyselves with news from the creators. This week the heavens hath bestowed upon us their sacred appendages.

Behold, what labours we have wrought!

PMPerfect:

Hello there, gamers! For this update, we are making a whole level playable, along with polishing a certain area afterwards. Logic for most of the level is already in place, crude, but working. Now you can play up to the fourth Altar (we're gonna have 5 of those, with the 5th being in the boss area) I came up with the idea that I want each altar area to be focused on a different combat: Beast - more wide open with pillars blocking the pathway; Next one - narrow pathway with some low hiding spots on the way to make it more challenging and fun to fight against long-range enemies; And last one before Cathedral - previous final area - open area with verticality, want it to be most challenging to fight. This is how it started:

This is how it's going:

PacKing:

PacKing received some insight from Jugger and redid the statue: Steam post imageSteam post image

PMPerfect gave some feedback and asked him to make the outer dress reach the wrists:

Steam post imageSteam post imageSteam post image

Loud_Luna:

Last report, we showed you Alda stuck in the tentacle trap, but we never showed you the ending animation, as we didn't have it. Now we do, and here is what it looks like: Steam post image

Then he started working on the next animation. This is the base concept for it:

This is the beginning of the animation: Aaaand next position:

Thank you for attending the vigil, it would not be the same without thy presence.

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries.

The world of Erokin is in factious development. Our extra-planar crafters welcome your support and opinions with the utmost jubilance. With Love, Anduo Games ♡

Source

Steam News / 29 June 2026

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