In this update13
Full notes
Full EraClicker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, explorers!
What changed
- Gameplay
- Events
- Balance
- UI and audio
EraClicker changes
Update 0.3 is here with lots of new content and important changes to make progression smoother, expand strategy, and improve the overall gameplay experience.
Highlights
2 new eras to explore
New Skill Tree (18 skills added)
New Building Synergy system
New gameplay loop: once you reach the final era, you can now reset and start over
New content
- 2 new erasnew periods, challenges, and progression
- Skill Treewe added a new tree with 18 skills (more skills will be added in future updates)
- Notedue to time constraints, the Skill Tree was released without the planned visuals to avoid delaying the update. The full visuals will be added in a future update
- New buildingseach era now comes with new buildings to boost your progression
New achievements and upgrades: more rewards and unique upgrades to unlock as you advance through the eras
Economy and balancing
More linear economy: adjustments to make progression more consistent and satisfying, reducing spikes and “walls” in pacing
Upgrades (quality of life)
Improved upgrade ordering: upgrades are now shown from cheapest to most expensive
- “Buy All” buttonadded through a Skill Tree ability
Once unlocked, it buys upgrades starting from the cheapest, saving the player time
Synergy system
Building synergies: you can now choose which buildings will boost other buildings
In the first era, you start with a limit of 1 boost (this limit can be increased through the Skill Tree)
Offline earnings
New offline earnings system: now controlled by a Skill Tree ability
Offline earnings start disabled at the beginning of the game and must be unlocked, and can be upgraded as you progress
Audio
New sound effects and general audio improvements
- Music per eraeach new era now has its own track, creating a unique atmosphere for each stage of the game
Gameplay improvements
General adjustments to core systems and gameplay, focused on balance and overall feel
- Random eventswe reduced the time between events, so they now appear more frequently than before
Interface and visuals
UI adjustments to improve readability and make navigation more intuitive
Note: UI was not the main focus of this update, but it will receive more attention in future versions
Image rework: several in-game images were remade to look better and be easier to read
New gameplay loop (replayability)
Once you reach the final era, you can now reset and return to the first era, creating a loop that significantly increases replayability and progression options
Next steps
Continue adjusting the economy based on community feedback
UI-focused improvements (readability and visuals)
Start work on the next update with more content, improvements, and new features
- Animationswe’ll study and create an animation for switching eras to improve transitions and flow (we already added some animations in this update, but it wasn’t the main focus yet)
Thanks
Thank you so much for the amazing support! Community feedback helps shape the game. Please keep sharing your thoughts.
Join our community
We have an official Discord where you can ask questions and chat directly with other players. Feel free to join and become part of the community!
Final notes: Update 0.3 makes the game deeper, more balanced, and more engaging. Have a great journey!
Source
Changelog.gg summarizes and formats this update. How we read updates.
