Full notes
Full Equilibrium Of Divinity update
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What changed
- Gameplay
- Balance
Major features:
- TauntCharacter which have a shield equipped can now taunt groups of enemies, forcing them to attack said character. This option is only availble for characters which have a shield equipped and replaces the Defend option. Taunt is not a a priority action like Defend, so the initiative boost does not apply to Taunt. - Loot All Distribute: A new quality of life feature, that automatically distributes loot to characters which can most use it. You can also press Ctrl+Left Click on an object you want to loot. This includes:
Crafting Materials will go to characters with the appropriate professions.
Food and Drinks gets distributed relatively evenly accross all party members.
Spell scrolls go to a character who invested points in that particular school of magic.
Weapons go to Characters which have points invested in that particular weapon category.
Minor changes: - Rebalanced a lot of early game enemies. This was mainly to remove some sudden difficulty spikes / bad luck protection. - We made a lot of the defensive spells less spamable and as a result of that also lowered attack values of a large set of enemies. - A lot of item balance changes. - A lot Bug fixes (If you encounter any bugs, please report them in the steam forums)
Source
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