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Steam News24 April 20233y ago

Test build 1191 is live on Unstable!

Greetings, Tavernkeepers! Our new testing build 1191 is now live on Unstable. Included are a host of little fixes and tuning adjustments to our new Rest Stop feature that gives each party a mid-day choice between Restin

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Greetings, Tavernkeepers!

What changed

0 fixes7 additions0 changes0 removals
  • Gameplay
  • Maps
  • Events
addedOur new testing build 1191 is now live on Unstable. Included are a host of little fixes and tuning adjustments to our new Rest Stop feature that gives each party a mid-day choice between Resting, Healing (only if a healer is present), or sustaining a spirit penalty to skip rest and pursue a small side adventure.
addedRest stop stages include: three new vendors with rotating inventories, food- and drink-tasting events with a chance to unlock new menu items for your tavern, assisting dwarven miners with a dangerous task, training local soldiers, drawing a card from the Oracle Ophelia's mysterious Deck of Mixed Blessings, exploring a nearby cave or mysterious lights floating through a cemetery, or a couple dozen other options.
addedEach of these little Rest Stop encounters has at least 10 different results, so you can hit them multiple times and still get a different experience each time. Here's a little peek at what's going on behind the scenes in just one of the data fields that control these new events. This is from a Rest Stop encounter where your heroes join a group of rangers in pursuit of an escaped fugitive.
addedSince there are so many moving pieces to this new feature, we want to offer a special thanks to some of our players who took a deep dive into our recent testing builds and helped Rich and I out tremendously by reporting bugs and sending us their save files. A raise of our mugs to Discord users: Zephir, Asmo, mhirodj, Csetreki, kkatlas, SwitchBlade, and all you other wonderful folks who have reported issues to help us make Epic Tavern the best game it can be. You can join the ET community on Discord here: https://discord.com/invite/epictavern
addedIn addition to the bug fixes, the last couple weeks of heavy testing have also led to dozens of minor quality of life improvements on quests and random encounters. I rewrite and tune stages as I play, often ripping out older encounters entirely and replacing them with new ones that take full advantage of our current feature set. I've done a whole lot of that this month and I can't wait to get this new build out to everyone very soon.
addedBarring any unexpected issues with this new Unstable build, we should be able to promote it to Stable very soon and let you folks all dig into our new features and a fully overhauled approach to hunger/fatigue/spirit management on the road.

Our new testing build 1191 is now live on Unstable. Included are a host of little fixes and tuning adjustments to our new Rest Stop feature that gives each party a mid-day choice between Resting, Healing (only if a healer is present), or sustaining a spirit penalty to skip rest and pursue a small side adventure.

Rest stop stages include: three new vendors with rotating inventories, food- and drink-tasting events with a chance to unlock new menu items for your tavern, assisting dwarven miners with a dangerous task, training local soldiers, drawing a card from the Oracle Ophelia's mysterious Deck of Mixed Blessings, exploring a nearby cave or mysterious lights floating through a cemetery, or a couple dozen other options.

Each of these little Rest Stop encounters has at least 10 different results, so you can hit them multiple times and still get a different experience each time. Here's a little peek at what's going on behind the scenes in just one of the data fields that control these new events. This is from a Rest Stop encounter where your heroes join a group of rangers in pursuit of an escaped fugitive.

Since there are so many moving pieces to this new feature, we want to offer a special thanks to some of our players who took a deep dive into our recent testing builds and helped Rich and I out tremendously by reporting bugs and sending us their save files. A raise of our mugs to Discord users: Zephir, Asmo, mhirodj, Csetreki, kkatlas, SwitchBlade, and all you other wonderful folks who have reported issues to help us make Epic Tavern the best game it can be. You can join the ET community on Discord here: https://discord.com/invite/epictavern

In addition to the bug fixes, the last couple weeks of heavy testing have also led to dozens of minor quality of life improvements on quests and random encounters. I rewrite and tune stages as I play, often ripping out older encounters entirely and replacing them with new ones that take full advantage of our current feature set. I've done a whole lot of that this month and I can't wait to get this new build out to everyone very soon.

How to Access the Unstable Testing Build Disclaimer: Unstable testing builds can be, well, unstable. If you’ll be using a beloved tavern in the test build, we always recommend creating a backup of your save file, just in case.

  1. Go to your Steam Library

  2. Right-Click Epic Tavern

  3. Select Properties

  4. Click the Betas tab at the top of the pop-up window

  5. Click the drop-down arrow and select Unstable - Public Test Tavern

Barring any unexpected issues with this new Unstable build, we should be able to promote it to Stable very soon and let you folks all dig into our new features and a fully overhauled approach to hunger/fatigue/spirit management on the road.

Thanks for joining us on this adventure,

Your Friends at the Tavern

Source

Steam News / 24 April 2023

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