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Steam News11 August 20223y ago

New Unstable testing build 1181 is up!

Greetings, brave heroes. We have a new Unstable testing build (1181) up with fixes for a number of questing bugs, most notably an issue where exiting the game with multiple parties in the field could result in wonky beh

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Greetings, brave heroes.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
addedWe have a new Unstable testing build (1181) up with fixes for a number of questing bugs, most notably an issue where exiting the game with multiple parties in the field could result in wonky behavior upon reload. That fix unleashed a few other bugs that we have also since tracked down and squashed with the help of our faithful players on Discord ( https://discord.com/invite/epictavern ).
changedThere are also data fixes for a dozen or so random encounters that could cause the game to soft lock and force you to reload. And we’ve squashed an issue where dead heroes were occasionally eligible for the infirmary, which would transform them into a still-dead, but somewhat functioning zombie hero. While funny and kind of cool, that was not intended behavior.
changedWe’ll give the build a few days on Unstable to see if you folks are able to break anything we weren’t in our internal testing. As always, once we’ve confirmed stability, we’ll promote this build to Stable/Release.
addedThe potential applications are endless and crazy exciting from a storytelling standpoint, allowing us to give you far more control over your heroes’ adventures in Beor. I’ll babble lots more about that soon, but for now, there’s a new Unstable build with a couple hefty bug fixes ready to roll.

We have a new Unstable testing build (1181) up with fixes for a number of questing bugs, most notably an issue where exiting the game with multiple parties in the field could result in wonky behavior upon reload. That fix unleashed a few other bugs that we have also since tracked down and squashed with the help of our faithful players on Discord (https://discord.com/invite/epictavern).

There are also data fixes for a dozen or so random encounters that could cause the game to soft lock and force you to reload. And we’ve squashed an issue where dead heroes were occasionally eligible for the infirmary, which would transform them into a still-dead, but somewhat functioning zombie hero. While funny and kind of cool, that was not intended behavior.

We’ll give the build a few days on Unstable to see if you folks are able to break anything we weren’t in our internal testing. As always, once we’ve confirmed stability, we’ll promote this build to Stable/Release.

We’re also testing out internally what has always been my personal Holy Grail feature request, the ability to make story decisions on the road…

Sneak up on the goblins or avoid the encounter entirely? Attempt to pick the lock or just kick the door down? Try to talk your way past the guards or make a run for it? Follow the fresh footprints leading into the roadside cemetery or remain focused on your main quest?

The potential applications are endless and crazy exciting from a storytelling standpoint, allowing us to give you far more control over your heroes’ adventures in Beor. I’ll babble lots more about that soon, but for now, there’s a new Unstable build with a couple hefty bug fixes ready to roll.

How to Access the Unstable Testing Build Disclaimer: Unstable testing builds can be, well, unstable. If you’ll be using a beloved tavern in the test build, we always recommend creating a backup of your save file, just in case.

  1. Go to your Steam Library

  2. Right-Click Epic Tavern

  3. Select Properties

  4. Click the Betas tab at the top of the pop-up window

  5. Click the drop-down arrow and select Unstable - Public Test Tavern

Until next time,

Your friends at the tavern

Source

Steam News / 11 August 2022

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