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Steam News20 May 20261mo ago

May 20, 2026 — Multi-Server Rework & QoL Tweaks

Server state is now shared across all backends. Logging in from a second device (different IP, possibly routed to a different server) no longer auto-retreats your in-progress run — the run keeps going and the new device

Full notes

Full Epic Idle Quest II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Server
  • UI and audio
  • Gameplay
  • Performance
addedServer state is now shared across all backends. Logging in from a second device (different IP, possibly routed to a different server) no longer auto-retreats your in-progress run — the run keeps going and the new device picks up where the old one left off.
changedFights resume much faster after a server hiccup: worst case ~13s (was ~45s).
addedBehind the scenes: lots of new integration tests covering the cross-server paths that would have been hard to spot in production.
changedBoost button now appears starting at level 2 (was level 5) — grab that XP & backpack bonus much earlier.
addedNew characters now start with 1 stash slot already unlocked , so the Stash button is available from your very first town visit.
changedPicky Scroll merchant prices reduced: common now costs 50% of your gold cap (was 100%); rare now costs 80% gold + 80% dust (was 100% of each).

Epic Idle Quest II changes

addedServer state is now shared across all backends. Logging in from a second device (different IP, possibly routed to a different server) no longer auto-retreats your in-progress run — the run keeps going and the new device picks up where the old one left off.
changedFights resume much faster after a server hiccup: worst case ~13s (was ~45s).
addedBehind the scenes: lots of new integration tests covering the cross-server paths that would have been hard to spot in production.
changedBoost button now appears starting at level 2 (was level 5) — grab that XP & backpack bonus much earlier.
addedNew characters now start with 1 stash slot already unlocked , so the Stash button is available from your very first town visit.
  • Server state is now shared across all backends. Logging in from a second device (different IP, possibly routed to a different server) no longer auto-retreats your in-progress run — the run keeps going and the new device picks up where the old one left off.

  • Fights resume much faster after a server hiccup: worst case ~13s (was ~45s).

  • Behind the sceneslots of new integration tests covering the cross-server paths that would have been hard to spot in production.
  • Boost button now appears starting at level 2 (was level 5) — grab that XP & backpack bonus much earlier.

  • New characters now start with 1 stash slot already unlocked, so the Stash button is available from your very first town visit.

  • Picky Scroll merchant prices reduced: common now costs 50% of your gold cap (was 100%); rare now costs 80% gold + 80% dust (was 100% of each).

  • Heads-up: if you notice worse connection stability or anything weird after this update, please email contact@epicidlequest2.com so I can look into it.

Source

Steam News / 20 May 2026

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