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Steam News10 December 20214y ago

Patch 0.7.2 : Navigation Improvements

Patch Notes: Fixed a bug where multiple units were spawned at the same location during deployment.

Full notes

Full Epic Fantasy Battle Simulator update

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What changed

1 fix1 addition1 change0 removals
  • Fixes
  • Gameplay
fixedFixed a bug where multiple units were spawned at the same location during deployment.
addedDiminished the visual square pattern effect on squads: Increased the individual unit position offset during deployment Added a subtle run speed randomization for each individual unit
changedImproved target distribution, preventing navigation bottlenecks: Squads no longer just pick the closest enemy squad as target. They now communicate with each other, and try to distribute the targets evenly. Here is an example: Starting situation (blue squads are in Attack mode, red Squads are in Hold mode): Before Patch: Most squads are stuck, staying in line, waiting for their turn to attack After Patch: Squads are spreading to cover more ground

Epic Fantasy Battle Simulator changes

fixedFixed a bug where multiple units were spawned at the same location during deployment.
addedDiminished the visual square pattern effect on squads: Increased the individual unit position offset during deployment Added a subtle run speed randomization for each individual unit
changedImproved target distribution, preventing navigation bottlenecks: Squads no longer just pick the closest enemy squad as target. They now communicate with each other, and try to distribute the targets evenly. Here is an example: Starting situation (blue squads are in Attack mode, red Squads are in Hold mode): Before Patch: Most squads are stuck, staying in line, waiting for their turn to attack After Patch: Squads are spreading to cover more ground

Patch Notes:

  • Fixed a bug where multiple units were spawned at the same location during deployment.

  • Diminished the visual square pattern effect on squads:

    1. Increased the individual unit position offset during deployment

    2. Added a subtle run speed randomization for each individual unit

  • Improved target distribution, preventing navigation bottlenecks: Squads no longer just pick the closest enemy squad as target. They now communicate with each other, and try to distribute the targets evenly. Here is an example:

    1. Starting situation (blue squads are in Attack mode, red Squads are in Hold mode):

    2. Before Patch: Most squads are stuck, staying in line, waiting for their turn to attack

    3. After Patch: Squads are spreading to cover more ground

Source

Steam News / 10 December 2021

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