Full notes
Full Epic Fantasy Battle Simulator update
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What changed
- Fixes
- Gameplay
Epic Fantasy Battle Simulator changes
Patch Notes:
Fixed a bug where multiple units were spawned at the same location during deployment.
Diminished the visual square pattern effect on squads:
Increased the individual unit position offset during deployment
Added a subtle run speed randomization for each individual unit
Improved target distribution, preventing navigation bottlenecks: Squads no longer just pick the closest enemy squad as target. They now communicate with each other, and try to distribute the targets evenly. Here is an example:
Starting situation (blue squads are in Attack mode, red Squads are in Hold mode):
Before Patch: Most squads are stuck, staying in line, waiting for their turn to attack
After Patch: Squads are spreading to cover more ground
Source
Changelog.gg summarizes and formats this update. How we read updates.
