Full notes
Full Epic Fantasy Battle Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Balance
- UI and audio
Epic Fantasy Battle Simulator changes
Patch Notes:
Optimized VRAM usage. Should improve performance and prevent crashes on systems with less than 4 Go video ram.
Fixed monsters can't attack when surrounded by ally monsters against 1 humanoid opponent
Fixed squad get stuck in crowded area with environment obstacles
Prevent attacking squads from getting stuck behind holding/archers squads
Fixed Dwarf and Undead archer mesh deformation when firing
Fixed Undead mesh scale
Fixed Undead Raider hand go through shield during Idle animation
Fixed Undead archer LOD4 bow string deformation glitch
Reduced all archers health
Improved hitbox height precision
Improved unit pushed by player behaviour (navigating through an ally squad in third person should be easier)
Fixed Possess UI/Victory UI overlap
Source
Changelog.gg summarizes and formats this update. How we read updates.
