Full notes
Full Epic Conquest 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
We'll be standby to fix any major issue for a few days. Please report immediately if you found any.
Also, please report any grammatical error. bcs our proofreader is super busy lately. :<
New :
- Story update and new Forest Area
- Max Level to 15, unlocks new skill
- New Bosses and Accessories
Adjustments : - Major changes on Boss combat design (higher hp, shield, and defense, but less damage output and more breather during fight) - Adjust enemy HP scaling - Nina's shop is now cheaper - Increase Toughness max value on additional stat (5 -> 10) - Vitality [hp +5 / res +0.2%] changed to [hp +8 / res +0.1%] - Evasion cap to 30% - Adjust (nerf) accessory stats
QoL Update : - Checkpoint at Southern Outskirts exit - Auto face nearest enemy when directional input is not pressed. (No in-game toggle/tutorial for that yet) - Adjust the "cancel attack frame" to be 5 frames faster (evasion can be triggered easier mid-attacks)
Bug Fixes : - Claris' Round Slash bugged damage when critical hitting multiple enemies.
Dev Note
Dimension Rift will always be the final content while we're in Early Access stage. Therefore, it will be disabled until you finish the updated story. Once we have enough contents, we'll work on a better Rift system.
Better teleport system will be added once we have the world map illustration (probably in the next update). Atm, we have to deal with what's available. XD
World Map also needed for us to make Quest Objective Pointers. Right now, we'll just use the Journal to guide you where to go next (though, it can be vague sometimes).
More Achievements are under construction.
Source
Changelog.gg summarizes and formats this update. How we read updates.
