Full notes
Full Epic Conquest 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
- Performance
New content is up guys! This update really ends up larger than we planned. Unlike the previous update where we only work on main story content, this time is main story + multiple major features + more fixes and adjustments following the player's feedback.
As usual, we'll be standby for 2 - 3 days to immediately fix any major issues.
IMPORTANT NOTICE
Due to some technical problem, those who cleared 0.1.2 will skip a certain cutscene (After Wolf battle). Currently there's no way to view that cutscene unless you play it from the beginning. :'<
0.1.2 and 0.1.3 is not yet proofread. Please deal with the grammatical error for now.
Due to accessory revamp (blacksmith), previously owned accessory will be converted to a new one (+0).
There's a noticeable change in overall experience of the game (see the details below). If you don't mind, playing it from the beginning would really help us to better the experience. (You can skip the cutscene by holding Esc/Start, though it's not shown in game for reasons :p)
What's New?
Chapter 1 Final Part
6th skill unlocked (Skills now unlocked at Level 2 - 5 - 9 - 12 - 15)
Claris Masteries and Special Gauge
Fishing (currently it's used to get special consumables like atk booster)
Reworked Field Boss
Reworked Dimension Rift
World Map and Fast Travel
Accessory upgrade now follows the same rule with other equipment
Improved Combat
Major tweak to "cancel dodge" frame. It's now easier to dodge mid-attack.
Attack speed now affects item usage animation, and most skill action speed. (also affects when attack speed is heavily reduced by status ailments.)
Cooldown reduction now reduces Evasion cooldown. (base evasion cd : 1s)
Fixed bug where Claris can only attack once after taking a hit
Fixed bug where Claris combo is interrupted when spamming the attack button on certain condition
Improved Tackle: Enemies won't stuck at magnet point anymore
Improved Impact Crash: Claris will stop moving forward if touching enemy mid-air, easier use in combat.
Auto target nearest enemy (when no directional input)
Game Changes and Improvements
Major optimization on several areas, so it loads faster. (the capital optimization will come in upcoming updates)
Bleeding debuff (from enemy) now last longer, but lowers damage per tick.
- ProgressionChanged equipment upgrade material to preserve the difficulty in main story.
Checkpoint Orb now recovers HP fully
Field Boss spawner for better grinding flow
Bug Fixes
Missing minimap icons (checkpoint, rifts, etc)
Stuck when rapidly pressing interact button on NPC
Can't use potion after taking stun effect in the middle of item usage animation
Blackscreen after respawn at Kalem Woods (at certain quest)
Can't close minimap using Return button
Many other bugs that we forgot to list
Source
Changelog.gg summarizes and formats this update. How we read updates.
