Full notes
Full Ephemeral Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Ephemeral Tale changes
Many players have expressed concerns over the simplicity of the combat in Ephemeral Tale. As such, a few enemies have been adjusted or given new abilities to add further complexity to the sandbox. Additionally, a couple of players have run into a concerning bug where the game will freeze graphically, but continue to update in the background.
Sluggers now hit less frequently, but hit more heavily
Sluggers now have a base attack of 40 (was 30)
Scorpeon can now use Rend
Porkupikes now have a new ability: Bulwark Barrier
Bulwark Barrier will create a barrier for each member of the enemy party that will significantly reduce the damage of one attack
Harpys have had a number of their stats adjusted to intended values (they were previously unitialized, woops!)
Fixed a bug where the game's graphic thread would stop rendering updates, but the rest of the game would continue
As always, I'm open to feedback! If you've run into this bug and this doesn't fix it, please let me know!
Source
Changelog.gg summarizes and formats this update. How we read updates.
