What changed
0 fixes1 addition2 changes0 removals
addedTo achieve a better balance between difficulty, fun, and progression, the following changes have been implemented. While these adjustments are still being refined, they're now available for testing, and I'd love to hear your feedback.
changedCombat AdjustmentsEnemy behavior has been reworked, including movement patterns, speed, and damage. The goal is to create more varied encounters while making enemy actions more readable, allowing players to better anticipate their movements without reducing the challenge.
changedProgressionThe leveling system has been adjusted to provide a more logical and consistent progression, especially at higher levels.
EON Survivor changes
addedTo achieve a better balance between difficulty, fun, and progression, the following changes have been implemented. While these adjustments are still being refined, they're now available for testing, and I'd love to hear your feedback.
changedEnemy behavior has been reworked, including movement patterns, speed, and damage. The goal is to create more varied encounters while making enemy actions more readable, allowing players to better anticipate their movements without reducing the challenge.
changedThe leveling system has been adjusted to provide a more logical and consistent progression, especially at higher levels.
To achieve a better balance between difficulty, fun, and progression, the following changes have been implemented. While these adjustments are still being refined, they're now available for testing, and I'd love to hear your feedback.
Combat Adjustments
Enemy behavior has been reworked, including movement patterns, speed, and damage. The goal is to create more varied encounters while making enemy actions more readable, allowing players to better anticipate their movements without reducing the challenge.
Progression