Full notes
Full ENYO Arcade update
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What changed
- Gameplay
- UI and audio
ENYO Arcade changes
So here is the first post-release update. I've spent some time optimizing the game. One big thing was the level generation algorithm to improve the location transition speed. So now that feels 10x faster, at least to me.
Here is the list of changes and additions:
Added visual control aid to the main menu
Optimized level generation algorithm
Optimized a few things in the moving objects
Death/End-Level scoreboard now shows the amount of Intel-balls collected
Reduced 2D sound falloff (was too steep so the SFX got to quiet to the edge of the screen)
Hover Mines andSewer-Meatballs now only attack when they see the playerAs always, some fixes and additions I might have missed
Let me know if you run into any issues or have suggestions. And a warm hearted HELLO! to all the new players! I guess I'll have to start beating all your high-scores soon... ha! Thank you for your support! (hotfix: the Hover Mines are meant to track the player through 'walls') Regards, James
Source
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