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Steam News20 November 201510y ago

UPDATE - 151120 v1.1

So here is the first post-release update. I've spent some time optimizing the game. One big thing was the level generation algorithm to improve the location transition speed.

Full notes

Full ENYO Arcade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Gameplay
  • UI and audio
addedHere is the list of changes and additions:Added visual control aid to the main menu
changedHere is the list of changes and additions:Optimized level generation algorithm
changedHere is the list of changes and additions:Optimized a few things in the moving objects
changedHere is the list of changes and additions:Reduced 2D sound falloff (was too steep so the SFX got to quiet to the edge of the screen)
fixedHere is the list of changes and additions:Let me know if you run into any issues or have suggestions. And a warm hearted HELLO! to all the new players! I guess I'll have to start beating all your high-scores soon... ha! Thank you for your support! (hotfix: the Hover Mines are meant to track the player through 'walls') Regards, James

ENYO Arcade changes

addedAdded visual control aid to the main menu
changedOptimized level generation algorithm
changedOptimized a few things in the moving objects
changedReduced 2D sound falloff (was too steep so the SFX got to quiet to the edge of the screen)
fixedLet me know if you run into any issues or have suggestions. And a warm hearted HELLO! to all the new players! I guess I'll have to start beating all your high-scores soon... ha! Thank you for your support! (hotfix: the Hover Mines are meant to track the player through 'walls') Regards, James

So here is the first post-release update. I've spent some time optimizing the game. One big thing was the level generation algorithm to improve the location transition speed. So now that feels 10x faster, at least to me.

Here is the list of changes and additions:

  • Added visual control aid to the main menu

  • Optimized level generation algorithm

  • Optimized a few things in the moving objects

  • Death/End-Level scoreboard now shows the amount of Intel-balls collected

  • Reduced 2D sound falloff (was too steep so the SFX got to quiet to the edge of the screen)

  • Hover Mines and Sewer-Meatballs now only attack when they see the player

  • As always, some fixes and additions I might have missed

Let me know if you run into any issues or have suggestions. And a warm hearted HELLO! to all the new players! I guess I'll have to start beating all your high-scores soon... ha! Thank you for your support! (hotfix: the Hover Mines are meant to track the player through 'walls') Regards, James

Source

Steam News / 20 November 2015

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