Originally I started out developing this game in Flash Action Script. Then I moved to GameMaker after testing a whole load of engines and frameworks.
Full notes
Full ENYO Arcade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Gameplay
Performance
changedOriginally I started out developing this game in Flash Action Script. Then I moved to GameMaker after testing a whole load of engines and frameworks.
addedThe final version I released on steam was built with GameMaker Studio 1.4. Since the release of ENYO Arcade there have been quite a few improvements to the engine and also a whole new version (v2). I've been using these newer versions for a while now and feel comfortable with bringing ENYO Arcade into this new format.
addedI gave it a shot last year, but wasn't to happy with the results. Because GM2 changes a lot in the way tilemaps work within the engine. So I would have had to rebuild all levels with the new system and I was just to busy with my life to get hooked on that type of task.
changedThis update might not change anything noticeable yet (aside from a light performance boost) but it lays the foundation for me to further work on this game with better tools and that is AWESOME!
ENYO Arcade changes
changedOriginally I started out developing this game in Flash Action Script. Then I moved to GameMaker after testing a whole load of engines and frameworks.
addedThe final version I released on steam was built with GameMaker Studio 1.4. Since the release of ENYO Arcade there have been quite a few improvements to the engine and also a whole new version (v2). I've been using these newer versions for a while now and feel comfortable with bringing ENYO Arcade into this new format.
addedI gave it a shot last year, but wasn't to happy with the results. Because GM2 changes a lot in the way tilemaps work within the engine. So I would have had to rebuild all levels with the new system and I was just to busy with my life to get hooked on that type of task.
changedThis update might not change anything noticeable yet (aside from a light performance boost) but it lays the foundation for me to further work on this game with better tools and that is AWESOME!
Originally I started out developing this game in Flash Action Script. Then I moved to GameMaker after testing a whole load of engines and frameworks.
The final version I released on steam was built with GameMaker Studio 1.4. Since the release of ENYO Arcade there have been quite a few improvements to the engine and also a whole new version (v2). I've been using these newer versions for a while now and feel comfortable with bringing ENYO Arcade into this new format.
I gave it a shot last year, but wasn't to happy with the results. Because GM2 changes a lot in the way tilemaps work within the engine. So I would have had to rebuild all levels with the new system and I was just to busy with my life to get hooked on that type of task.
Now I decided to try it again and built some tools to hep me automate the process and finished a large portion of the groundwork today. So now I can start optimizing and will release ENYO Arcade v1.6 soon!
This update might not change anything noticeable yet (aside from a light performance boost) but it lays the foundation for me to further work on this game with better tools and that is AWESOME!
I still enjoy this game and am looking forward to working on it again to bring it to it's full potential.