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Steam News11 October 201510y ago

UPDATE - 151011

Another large push. I hope I can remember all the changes and additions since there have been quite a few: As you may tell from that gif, I've finally added a PAUSE MENU again.

Full notes

Full ENYO Arcade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions1 change0 removals
  • UI and audio
  • Gameplay
addedAnother large push. I hope I can remember all the changes and additions since there have been quite a few: As you may tell from that gif, I've finally added a PAUSE MENU again. So no more worries about hitting the 'Esc' button by accident. Another new feature is the weapon selection. When you step on a weapon dispensary you can now choose what weapon to pick instead of waiting for the right one to pop up. I might be limiting the arsenal in some places depending on game play. Also the 4th Chapter/Stage has now got a bunch of new levels. And the other Chapters/Stages have had a few changes as well as the difficulty settings and Menu flow.
addedHere is the list of changes and additions:Difficulty Automation: When you start the game from the first stage then it starts as 'Hard' and as soon as you die and choose to respawn it automatically switches to 'Easy'. When you choose a different stage that you have unlocked then you can complete that on 'Normal' - respawn switches it to easy again. The little level selection boxes in the main menu currently hint the difficulty in witch the levels have been solved. I'm thinking adding the hard/normal respawn options as configurations in the options menu ... maybe.
addedHere is the list of changes and additions:Added Weapon selection menu at weapon dispensaries.
addedHere is the list of changes and additions:Added some more background music to the sewers.
addedHere is the list of changes and additions:Added Pause Menu.
changedHere is the list of changes and additions:Reworked the chapter ending and death screens.

ENYO Arcade changes

addedAnother large push. I hope I can remember all the changes and additions since there have been quite a few: As you may tell from that gif, I've finally added a PAUSE MENU again. So no more worries about hitting the 'Esc' button by accident. Another new feature is the weapon selection. When you step on a weapon dispensary you can now choose what weapon to pick instead of waiting for the right one to pop up. I might be limiting the arsenal in some places depending on game play. Also the 4th Chapter/Stage has now got a bunch of new levels. And the other Chapters/Stages have had a few changes as well as the difficulty settings and Menu flow.
addedDifficulty Automation: When you start the game from the first stage then it starts as 'Hard' and as soon as you die and choose to respawn it automatically switches to 'Easy'. When you choose a different stage that you have unlocked then you can complete that on 'Normal' - respawn switches it to easy again. The little level selection boxes in the main menu currently hint the difficulty in witch the levels have been solved. I'm thinking adding the hard/normal respawn options as configurations in the options menu ... maybe.
addedAdded Weapon selection menu at weapon dispensaries.
addedAdded some more background music to the sewers.
addedAdded Pause Menu.

Another large push. I hope I can remember all the changes and additions since there have been quite a few: As you may tell from that gif, I've finally added a PAUSE MENU again. So no more worries about hitting the 'Esc' button by accident. Another new feature is the weapon selection. When you step on a weapon dispensary you can now choose what weapon to pick instead of waiting for the right one to pop up. I might be limiting the arsenal in some places depending on game play. Also the 4th Chapter/Stage has now got a bunch of new levels. And the other Chapters/Stages have had a few changes as well as the difficulty settings and Menu flow.

Here is the list of changes and additions:

  • Difficulty Automation: When you start the game from the first stage then it starts as 'Hard' and as soon as you die and choose to respawn it automatically switches to 'Easy'. When you choose a different stage that you have unlocked then you can complete that on 'Normal' - respawn switches it to easy again. The little level selection boxes in the main menu currently hint the difficulty in witch the levels have been solved. I'm thinking adding the hard/normal respawn options as configurations in the options menu ... maybe.

  • Restructured the Main Menu flow - again.

  • Added Weapon selection menu at weapon dispensaries.

  • Quite a few level design changes.

  • Added some more background music to the sewers.

  • Added Pause Menu.

  • Reworked the chapter ending and death screens.

  • Added new bitmap fonts.

  • Added new Dev-Zoo logo - Yeah!

  • Again, some fixes I might have missed.

Here is the pixel version of the new www.Dev-Zoo.net logo: It is meant to be a mix of yin-yang and the empathy symbol and that it turned out to display a 'Z' was rather a coincidence. As always: Let me know if you run into any issues. I am seriously thankful for all the support that I get from you folks reading this and caring about my work so: THANK YOU! Regards, James

Source

Steam News / 11 October 2015

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