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Steam News19 September 201510y ago

UPDATE - 150919 - Difficulty Modes!

I've been working on a few things 'under the hood' to polish. One of them is the difficulty modes: REWORKED (See next update!

Full notes

Full ENYO Arcade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedI've been working on a few things 'under the hood' to polish. One of them is the difficulty modes : REWORKED (See next update!) Easy lets you respawn in the last room you entered, Normal respawns you at the beginning of the chapter and Hard features a full reset to the beginning. (Permadeath!) And you need to reach the next chapter so you can select it from the training (level selection) menu. That should amplify the tension of the gameplay (It works for me...) and will later affect the achievements.
addedHere is the list of changes and additions:Added difficulties: Easy, Normal, Hard and Training with corresponding UI elements and game mechanics
addedHere is the list of changes and additions:Added a few more rooms to the first chapter.
changedHere is the list of changes and additions:Reworked the savegame functions. (Progress automatically saves)
addedHere is the list of changes and additions:Added death screen
changedHere is the list of changes and additions:Reworked the chapter ending screen

ENYO Arcade changes

changedI've been working on a few things 'under the hood' to polish. One of them is the difficulty modes : REWORKED (See next update!) Easy lets you respawn in the last room you entered, Normal respawns you at the beginning of the chapter and Hard features a full reset to the beginning. (Permadeath!) And you need to reach the next chapter so you can select it from the training (level selection) menu. That should amplify the tension of the gameplay (It works for me...) and will later affect the achievements.
addedAdded difficulties: Easy, Normal, Hard and Training with corresponding UI elements and game mechanics
addedAdded a few more rooms to the first chapter.
changedReworked the savegame functions. (Progress automatically saves)
addedAdded death screen

I've been working on a few things 'under the hood' to polish. One of them is the difficulty modes: REWORKED (See next update!) Easy lets you respawn in the last room you entered, Normal respawns you at the beginning of the chapter and Hard features a full reset to the beginning. (Permadeath!) And you need to reach the next chapter so you can select it from the training (level selection) menu. That should amplify the tension of the gameplay (It works for me...) and will later affect the achievements.

Here is the list of changes and additions:

  • Added difficulties: Easy, Normal, Hard and Training with corresponding UI elements and game mechanics

  • Restructured the Main Menu flow: Level selection now is called training (since it will later not be possible to progress or earn achievements in this mode)

  • Added a few more rooms to the first chapter.

  • Pimped the flight scene a bit.

  • Reworked the savegame functions. (Progress automatically saves)

  • Added death screen

  • Reworked the chapter ending screen

  • Added sound fx to the menu

  • Again, some fixes I might have missed.

As always: Let me know if you run into any issues. I am seriously thankful for all the support that I get from you folks reading this and caring about my work! Reviews here on Steam, sharing on social media and anything else that helps others find this game is very welcome! Because I must admit that currently the visibility of this game to the public is close to non-existant! Regards, James

Source

Steam News / 19 September 2015

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