Hello fellas, In this update, I added Augments, there are currently only 16 of them split across 4 rarities. Current probabilities are 60% common, 25% rare, 10% epic, 5% legendary.
In this update1
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Full Entomophobia update
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Repeated intro
Hello fellas,
What changed
1 fix1 addition1 change0 removals
Gameplay
UI and audio
Store
addedIn this update, I added Augments, there are currently only 16 of them split across 4 rarities. Current probabilities are 60% common, 25% rare, 10% epic, 5% legendary. These are stackable passive upgrades, separate from the main Upgrade Cards. I also did some polishing of the menu, anyways have fun! :D
fixedUpgrade Cost pops up in the menu UI, rather than above mouse position. - Added some visual menu polish. - Added Augments: A secondary type of upgrade currently given at every level up(may change), augments are stackable passives. - Removed "(Clone)" out of the gun name in the Damage report. - Fixed Glue Launcher Damage. - Added a Hit Flash to enemies. - Fixed & made Hit Particles larger. - Added particles on death. - Changed Hamburger Spawn rate. - Linked up a few bug walk animations.
addedIn this update, I added Augments, there are currently only 16 of them split across 4 rarities. Current probabilities are 60% common, 25% rare, 10% epic, 5% legendary. These are stackable passive upgrades, separate from the main Upgrade Cards. I also did some polishing of the menu, anyways have fun! :D
fixedUpgrade Cost pops up in the menu UI, rather than above mouse position. - Added some visual menu polish. - Added Augments: A secondary type of upgrade currently given at every level up(may change), augments are stackable passives. - Removed "(Clone)" out of the gun name in the Damage report. - Fixed Glue Launcher Damage. - Added a Hit Flash to enemies. - Fixed & made Hit Particles larger. - Added particles on death. - Changed Hamburger Spawn rate. - Linked up a few bug walk animations.
In this update, I added Augments, there are currently only 16 of them split across 4 rarities. Current probabilities are 60% common, 25% rare, 10% epic, 5% legendary. These are stackable passive upgrades, separate from the main Upgrade Cards. I also did some polishing of the menu, anyways have fun! :D
These are the current Augments. Blue is common, Pink/purple is Rare, Yellow is Epic, and Red is Legendary.
more update details below:
Upgrade Cost pops up in the menu UI, rather than above mouse position. - Added some visual menu polish. - Added Augments: A secondary type of upgrade currently given at every level up(may change), augments are stackable passives. - Removed "(Clone)" out of the gun name in the Damage report. - Fixed Glue Launcher Damage. - Added a Hit Flash to enemies. - Fixed & made Hit Particles larger. - Added particles on death. - Changed Hamburger Spawn rate. - Linked up a few bug walk animations.
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