HomeGamesUpdatesPricingMethodology
Steam News12 August 20241y ago

v1.06 Entomophobia Update

Hello fellas, I've been working on fixing as many issues as I could find, as well as working on the balancing, it currently should be more balanced to be somewhat challenging.

In this update1

Full notes

Full Entomophobia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello fellas,

What changed

1 fix0 additions4 changes0 removals
  • Balance
  • Performance
  • Store
changedI have wanted to raise the price of this game for the past few months and a week or so ago, I decided that I was going to raise it on August 13th.
changedso on August 13th at 10 am PST, I will be upping the price from $2.99 --> $4.99
fixed🐛 Changes this patch: - Added an overall brightness setting. - Added the ability for Enemies to hit the character when sitting inside. - Added a small random speed adjustment to enemies. - Added a slight knockback to enemies on hit. - Added a scale to the move speed of larger enemies to make them slower than their non-large friends - Removed lights from exp blobs to save performance - Removed extra collisions - Lowered Brightness of background by 19% - Lowered Throwing Knife weapon base cooldown by .25s - Lowered the frequency of Charger Enemies - Upped the size of some smaller enemies - Upped the movement speed of the Throwing Knife Projectile. - Upped Enemy Damages - Upped the size of the enemy Bullets - Changed the number of enemies in some minutes of a run, overall lowering max enemies on screen as well. - Optimized Stats by 25% - Optimized Menu by 50% - Optimized item drops by 90% - Optimized enemy spawning by 33% - Optimized grenade weapon - Optimized Character by 70% - Optimized level-ups by 50% - Optimized Bug Spray Weapon - Optimized Beetle Pickup - Optimized enemy outlines. - Fixed Shell item. - Fixed Gold Goblet meta upgrade not functioning properly. - Fixed Status effects being way too big, and hidden behind enemies. - Fixed stat panel using up performance while not shown - Fixed random enemies moving significantly faster or slower than enemies of the same type. - (?) Fixed an error with controllers - (?) Fixed an error with the worm augment - (?) Fixed an error with the Missile Pack Weapon - (?) Fixed an error with the lightning augment - (?) Fixed an error with the Turret Weapon - (?) Fixed an error with the Bug Zapper Weapon - (?) Fixed an error with Throwing Knife Weapon (?) = Possible fix.
changed👷‍♂️📜 Future Update Ideas/Plans. - More Movement Types. - Even more balance. - More Weapons. - Cloud saves. - A little more Optimization. - Arena mode - Ability to refund upgrades
changedhttps://store.steampowered.com/app/1932700/Entomophobia/

Entomophobia changes

changedI have wanted to raise the price of this game for the past few months and a week or so ago, I decided that I was going to raise it on August 13th.
changedso on August 13th at 10 am PST, I will be upping the price from $2.99 --> $4.99
fixed🐛 Changes this patch: - Added an overall brightness setting. - Added the ability for Enemies to hit the character when sitting inside. - Added a small random speed adjustment to enemies. - Added a slight knockback to enemies on hit. - Added a scale to the move speed of larger enemies to make them slower than their non-large friends - Removed lights from exp blobs to save performance - Removed extra collisions - Lowered Brightness of background by 19% - Lowered Throwing Knife weapon base cooldown by .25s - Lowered the frequency of Charger Enemies - Upped the size of some smaller enemies - Upped the movement speed of the Throwing Knife Projectile. - Upped Enemy Damages - Upped the size of the enemy Bullets - Changed the number of enemies in some minutes of a run, overall lowering max enemies on screen as well. - Optimized Stats by 25% - Optimized Menu by 50% - Optimized item drops by 90% - Optimized enemy spawning by 33% - Optimized grenade weapon - Optimized Character by 70% - Optimized level-ups by 50% - Optimized Bug Spray Weapon - Optimized Beetle Pickup - Optimized enemy outlines. - Fixed Shell item. - Fixed Gold Goblet meta upgrade not functioning properly. - Fixed Status effects being way too big, and hidden behind enemies. - Fixed stat panel using up performance while not shown - Fixed random enemies moving significantly faster or slower than enemies of the same type. - (?) Fixed an error with controllers - (?) Fixed an error with the worm augment - (?) Fixed an error with the Missile Pack Weapon - (?) Fixed an error with the lightning augment - (?) Fixed an error with the Turret Weapon - (?) Fixed an error with the Bug Zapper Weapon - (?) Fixed an error with Throwing Knife Weapon (?) = Possible fix.
changed👷‍♂️📜 Future Update Ideas/Plans. - More Movement Types. - Even more balance. - More Weapons. - Cloud saves. - A little more Optimization. - Arena mode - Ability to refund upgrades
changedhttps://store.steampowered.com/app/1932700/Entomophobia/

I've been working on fixing as many issues as I could find, as well as working on the balancing, it currently should be more balanced to be somewhat challenging.

I have wanted to raise the price of this game for the past few months and a week or so ago, I decided that I was going to raise it on August 13th.

so on August 13th at 10 am PST, I will be upping the price from $2.99 --> $4.99

🐛 Changes this patch: - Added an overall brightness setting. - Added the ability for Enemies to hit the character when sitting inside. - Added a small random speed adjustment to enemies. - Added a slight knockback to enemies on hit. - Added a scale to the move speed of larger enemies to make them slower than their non-large friends - Removed lights from exp blobs to save performance - Removed extra collisions - Lowered Brightness of background by 19% - Lowered Throwing Knife weapon base cooldown by .25s - Lowered the frequency of Charger Enemies - Upped the size of some smaller enemies - Upped the movement speed of the Throwing Knife Projectile. - Upped Enemy Damages - Upped the size of the enemy Bullets - Changed the number of enemies in some minutes of a run, overall lowering max enemies on screen as well. - Optimized Stats by 25% - Optimized Menu by 50% - Optimized item drops by 90% - Optimized enemy spawning by 33% - Optimized grenade weapon - Optimized Character by 70% - Optimized level-ups by 50% - Optimized Bug Spray Weapon - Optimized Beetle Pickup - Optimized enemy outlines. - Fixed Shell item. - Fixed Gold Goblet meta upgrade not functioning properly. - Fixed Status effects being way too big, and hidden behind enemies. - Fixed stat panel using up performance while not shown - Fixed random enemies moving significantly faster or slower than enemies of the same type. - (?) Fixed an error with controllers - (?) Fixed an error with the worm augment - (?) Fixed an error with the Missile Pack Weapon - (?) Fixed an error with the lightning augment - (?) Fixed an error with the Turret Weapon - (?) Fixed an error with the Bug Zapper Weapon - (?) Fixed an error with Throwing Knife Weapon (?) = Possible fix.

👷‍♂️📜 Future Update Ideas/Plans. - More Movement Types. - Even more balance. - More Weapons. - Cloud saves. - A little more Optimization. - Arena mode - Ability to refund upgrades

I appreciate all the people who play the game, thank you! I'll continue to update the game to make it even better.

Please leave a review! :D

https://store.steampowered.com/app/1932700/Entomophobia/

Enjoy!

Source

Steam News / 12 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.