Hello fellas, In this update, I have fixed many things, such as the speed of characters and distance of dodge rolls were faster or slower depending on fps which is now fixed, and dodge rolling makes you invincible as wa
In this update4
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Full Entomophobia update
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Repeated intro
Hello fellas,
What changed
2 fixes1 addition4 changes0 removals
Balance
UI and audio
Performance
Fixes
Store
fixedIn this update, I have fixed many things, such as the speed of characters and distance of dodge rolls were faster or slower depending on fps which is now fixed, and dodge rolling makes you invincible as was always intended. I also linked up a stamina stat which has been in the game but I never used, and this is displayed on a radial bar located around the character's feet, so thats cool. :D
addedAdded:Linked Stamina stat that has been unused for the past 2 years - Added a ring around the player's feet to display the current stamina value (only visible while it is regenerating and was recently used) - Added some different cursors. - Added a back button in the position of the previous exit button, which backs out of the pause menu.
changedChanged:Upped Bingledorf's Speed - Upped size of Ron's passive fear range: 5 -> 8 - Buffed Weapon Size buff card - Changed the Exit button on the pause menu to be in the bottom right corner, to lessen the likelihood of someone accidentally ending their Run early. - Optimized Camera movement script - Optimized dodging code
fixedFixed:Dodge rolls make the player invincible for the first half of the roll. - Movement is now the correct speed no matter the fps value. - Dodge distance is now correct no matter the fps value. - Fixed Ranged enemies being machine guns when running the game at low fps - Fixed Menu popups being different speeds depending on fps - Fixed Turret error - Fixed Enemy error - Fixed upgrade error - Fixed Mighty Beetle's error of not sucking in shells - Fixed Lemon Disk error - Fixed Bug splatter error
changedFixed:Please Consider Wishlisting if you don't already own the Game.
Upped Bingledorf's Speed - Upped size of Ron's passive fear range:5→8↑Upped Bingledorf's Speed - Upped size of Ron's passive fear range: increased, buff
Entomophobia changes
fixedIn this update, I have fixed many things, such as the speed of characters and distance of dodge rolls were faster or slower depending on fps which is now fixed, and dodge rolling makes you invincible as was always intended. I also linked up a stamina stat which has been in the game but I never used, and this is displayed on a radial bar located around the character's feet, so thats cool. :D
addedLinked Stamina stat that has been unused for the past 2 years - Added a ring around the player's feet to display the current stamina value (only visible while it is regenerating and was recently used) - Added some different cursors. - Added a back button in the position of the previous exit button, which backs out of the pause menu.
changedUpped Bingledorf's Speed - Upped size of Ron's passive fear range: 5 -> 8 - Buffed Weapon Size buff card - Changed the Exit button on the pause menu to be in the bottom right corner, to lessen the likelihood of someone accidentally ending their Run early. - Optimized Camera movement script - Optimized dodging code
fixedDodge rolls make the player invincible for the first half of the roll. - Movement is now the correct speed no matter the fps value. - Dodge distance is now correct no matter the fps value. - Fixed Ranged enemies being machine guns when running the game at low fps - Fixed Menu popups being different speeds depending on fps - Fixed Turret error - Fixed Enemy error - Fixed upgrade error - Fixed Mighty Beetle's error of not sucking in shells - Fixed Lemon Disk error - Fixed Bug splatter error
changedPlease Consider Wishlisting if you don't already own the Game.
In this update, I have fixed many things, such as the speed of characters and distance of dodge rolls were faster or slower depending on fps which is now fixed, and dodge rolling makes you invincible as was always intended. I also linked up a stamina stat which has been in the game but I never used, and this is displayed on a radial bar located around the character's feet, so thats cool. :D
more details below:
Added:
Linked Stamina stat that has been unused for the past 2 years - Added a ring around the player's feet to display the current stamina value (only visible while it is regenerating and was recently used) - Added some different cursors. - Added a back button in the position of the previous exit button, which backs out of the pause menu.
Changed:
AdjustedUpped Bingledorf's Speed - Upped size of Ron's passive fear range5 -> 8 - Buffed Weapon Size buff card - Changed the Exit button on the pause menu to be in the bottom right corner, to lessen the likelihood of someone accidentally ending their Run early. - Optimized Camera movement script - Optimized dodging code
Fixed:
Dodge rolls make the player invincible for the first half of the roll. - Movement is now the correct speed no matter the fps value. - Dodge distance is now correct no matter the fps value. - Fixed Ranged enemies being machine guns when running the game at low fps - Fixed Menu popups being different speeds depending on fps - Fixed Turret error - Fixed Enemy error - Fixed upgrade error - Fixed Mighty Beetle's error of not sucking in shells - Fixed Lemon Disk error - Fixed Bug splatter error
Please Consider Wishlisting if you don't already own the Game.