What changed
0 fixes3 additions1 change0 removals
addedSummer is over, and so is my summer break, which means it’s time to get back on track with Enter The Backrooms! I apologize for the long hiatus, but I thought I should enjoy the last few weeks of summer by taking it easy as opposed to working on the game. Now that I’ve started college, I’m in a much more productive mood and I’m ready to finish the rest of Release Version V. This Beta introduces some huge changes to the inventory system, the most elaborate level ever added to the game, and a new entity to keep you on your toes.
changedHere’s what you’ll find in R-V Beta IV:
addedAdded a system of bags for the inventory. Each bag can hold a certain number of items. - Added Plastic Bags, which can carry a total of 20 standard items and one special item. - Added Nylon Bags, which can carry a total of 30 standard items and two special items. - Added Backpacks, which can carry a total of 45 standard items and two special items. - Added Duffel Bags, which can carry a total of 60 standard items and three special items. - Added a bag slot to the inventory, which by default has a plastic bag. - The inventory becomes full based on your total number of items as opposed to having 10 of each standard item. - Added a bag upgrade to the trades offered by some Facelings. This is the only way to obtain better bags. - Added the ability to drop items by holding down Q. - Added the ability to use items with the mouse as opposed to number keys. - Added Level 33: The Infinite Mall - Added 3 Stages of The Corrosion State to Level 33, which gradually makes the level less visually appealing as you go deeper into the level. - Added a closed sub-level to Level 33 - Level 33 Event: You become very disoriented and lose health for a few seconds. - Added Snairs: “Snail Snares” that look like tapeworms. This stationary entity will deal a small amount of damage and slow you down for 20 seconds if you step into its jaws. - Doors in The Hub now have a sign that indicates whether they are unlocked or not.
addedThank you for remaining patient this summer. With this Beta out of the way, the hardest work is behind me, and I can steamroll through the rest of this update - assuming there are no big hiccups along the way. There are no more main levels coming to the game, but the next Beta will include some new negative levels. See you then!
Enter The Backrooms changes
addedSummer is over, and so is my summer break, which means it’s time to get back on track with Enter The Backrooms! I apologize for the long hiatus, but I thought I should enjoy the last few weeks of summer by taking it easy as opposed to working on the game. Now that I’ve started college, I’m in a much more productive mood and I’m ready to finish the rest of Release Version V. This Beta introduces some huge changes to the inventory system, the most elaborate level ever added to the game, and a new entity to keep you on your toes.
changedHere’s what you’ll find in R-V Beta IV:
addedAdded a system of bags for the inventory. Each bag can hold a certain number of items. - Added Plastic Bags, which can carry a total of 20 standard items and one special item. - Added Nylon Bags, which can carry a total of 30 standard items and two special items. - Added Backpacks, which can carry a total of 45 standard items and two special items. - Added Duffel Bags, which can carry a total of 60 standard items and three special items. - Added a bag slot to the inventory, which by default has a plastic bag. - The inventory becomes full based on your total number of items as opposed to having 10 of each standard item. - Added a bag upgrade to the trades offered by some Facelings. This is the only way to obtain better bags. - Added the ability to drop items by holding down Q. - Added the ability to use items with the mouse as opposed to number keys. - Added Level 33: The Infinite Mall - Added 3 Stages of The Corrosion State to Level 33, which gradually makes the level less visually appealing as you go deeper into the level. - Added a closed sub-level to Level 33 - Level 33 Event: You become very disoriented and lose health for a few seconds. - Added Snairs: “Snail Snares” that look like tapeworms. This stationary entity will deal a small amount of damage and slow you down for 20 seconds if you step into its jaws. - Doors in The Hub now have a sign that indicates whether they are unlocked or not.
addedThank you for remaining patient this summer. With this Beta out of the way, the hardest work is behind me, and I can steamroll through the rest of this update - assuming there are no big hiccups along the way. There are no more main levels coming to the game, but the next Beta will include some new negative levels. See you then!
Summer is over, and so is my summer break, which means it’s time to get back on track with Enter The Backrooms! I apologize for the long hiatus, but I thought I should enjoy the last few weeks of summer by taking it easy as opposed to working on the game. Now that I’ve started college, I’m in a much more productive mood and I’m ready to finish the rest of Release Version V. This Beta introduces some huge changes to the inventory system, the most elaborate level ever added to the game, and a new entity to keep you on your toes.
Here’s what you’ll find in R-V Beta IV:
- Added a system of bags for the inventory. Each bag can hold a certain number of items. - Added Plastic Bags, which can carry a total of 20 standard items and one special item. - Added Nylon Bags, which can carry a total of 30 standard items and two special items. - Added Backpacks, which can carry a total of 45 standard items and two special items. - Added Duffel Bags, which can carry a total of 60 standard items and three special items. - Added a bag slot to the inventory, which by default has a plastic bag. - The inventory becomes full based on your total number of items as opposed to having 10 of each standard item. - Added a bag upgrade to the trades offered by some Facelings. This is the only way to obtain better bags. - Added the ability to drop items by holding down Q. - Added the ability to use items with the mouse as opposed to number keys. - Added Level 33: The Infinite Mall - Added 3 Stages of The Corrosion State to Level 33, which gradually makes the level less visually appealing as you go deeper into the level. - Added a closed sub-level to Level 33 - Level 33 Event: You become very disoriented and lose health for a few seconds. - Added Snairs: “Snail Snares” that look like tapeworms. This stationary entity will deal a small amount of damage and slow you down for 20 seconds if you step into its jaws. - Doors in The Hub now have a sign that indicates whether they are unlocked or not.
Thank you for remaining patient this summer. With this Beta out of the way, the hardest work is behind me, and I can steamroll through the rest of this update - assuming there are no big hiccups along the way. There are no more main levels coming to the game, but the next Beta will include some new negative levels. See you then!