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Steam News30 May 20242y ago

R-V Beta IX

Hey everyone! For the last year and a half, I’ve spent most of my time focusing on school.

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Full Enter The Backrooms update

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Repeated intro

Hey everyone! For the last year and a half, I’ve spent most of my time focusing on school. In that time, I occasionally made small changes to the game, and now I believe I’ve tinkered with things enough to release those changes in the form of a small update to Release Version V.

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedHere are the various changes included in R-V Beta IX: - Reworked texture loading so that higher/lower resolution texture packs are supported. - Sentient rifts move faster when they are far from the player. - Replaced the buzzing on Level 31 with music. - Added an indicator for how full your inventory is. - Your health drains slower at 0% sanity. - Traveling out 200,000 units on levels -0 through -8 will let you progress without a rift. - Added drop-offs to Level 22. - Going up/down 100 floors on Level 22 will take you to Level 20. - Wisps now play soft music when they are nearby. - Corruptors and Menders become more common the further you go in negative levels. - Saving the game now tells you the level you saved on. - Added a Custom Entity Spawn Rate menu to Sandbox Mode. - Added a Waiting Rooms Sub-Level to Level 16. - Added occasional storage halls to Level 21. - Added paintings to Level 30. - Added white tile floors to the stalls in Level 32. - Added music to The Hub.

Enter The Backrooms changes

addedHere are the various changes included in R-V Beta IX: - Reworked texture loading so that higher/lower resolution texture packs are supported. - Sentient rifts move faster when they are far from the player. - Replaced the buzzing on Level 31 with music. - Added an indicator for how full your inventory is. - Your health drains slower at 0% sanity. - Traveling out 200,000 units on levels -0 through -8 will let you progress without a rift. - Added drop-offs to Level 22. - Going up/down 100 floors on Level 22 will take you to Level 20. - Wisps now play soft music when they are nearby. - Corruptors and Menders become more common the further you go in negative levels. - Saving the game now tells you the level you saved on. - Added a Custom Entity Spawn Rate menu to Sandbox Mode. - Added a Waiting Rooms Sub-Level to Level 16. - Added occasional storage halls to Level 21. - Added paintings to Level 30. - Added white tile floors to the stalls in Level 32. - Added music to The Hub.

Here are the various changes included in R-V Beta IX: - Reworked texture loading so that higher/lower resolution texture packs are supported. - Sentient rifts move faster when they are far from the player. - Replaced the buzzing on Level 31 with music. - Added an indicator for how full your inventory is. - Your health drains slower at 0% sanity. - Traveling out 200,000 units on levels -0 through -8 will let you progress without a rift. - Added drop-offs to Level 22. - Going up/down 100 floors on Level 22 will take you to Level 20. - Wisps now play soft music when they are nearby. - Corruptors and Menders become more common the further you go in negative levels. - Saving the game now tells you the level you saved on. - Added a Custom Entity Spawn Rate menu to Sandbox Mode. - Added a Waiting Rooms Sub-Level to Level 16. - Added occasional storage halls to Level 21. - Added paintings to Level 30. - Added white tile floors to the stalls in Level 32. - Added music to The Hub.

I know it’s not much after so long, but I hope you all enjoy the changes nonetheless. While I want to move on to different projects, I felt it’d be nice to touch up the game a bit before dropping development completely. Thank you very much for sticking around. :)

Source

Steam News / 30 May 2024

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