Full notes
Full Enemy Remains update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Hello!
It's been a while since our last game update, and during this time we have worked on some new stuff. We wanted to bring you a bigger update than the regular bug-fixing versions, so that has taken some extra time to create.
Enemy Remains is made by a core team of three people, so you can understand that these things don't always go as scheduled. In this update we're introducing two new maps, which are available in the higher difficulty modes, offering extra challenge and playtime.
These maps are still being worked on and updated, just like the previous campaign maps went through several iterations and updates. We're always trying to find new and better ways to balance the gameplay, and to realize our vision.
We've been happy to see new players being introduced to the game, and new reviews written. Keep 'em coming!
Added 'Church Road' map for the Hardcore difficulty. Added 'Mansion Library' map for the Hell difficulty. Cultist Boss AI fix. Barrel explosions tweaked. Sound mixing overhauled. Mech sounds overhauled. Added active sound mixing based on distance. Added Day/Night cycle into the scenes. Mangler walking sound after death bug fixed. Survival map one overhauled. Special gibbing effects added for Mole mutant. Special gibbing effects added for Mangler.
Enjoy!
Harri J.
Source
Changelog.gg summarizes and formats this update. How we read updates.
