Full notes
Full Enemy Remains update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Howdy!
We've completed a new update for the game. This time we have lots of visual updates, especially into the early levels and outdoors areas. Our character designer also has created a new version of the Mole Mutant, which is now featured in the game.
In addition to the visual updates there are quality-of-life improvements such as menu descriptions added and UI helpers on the first level, nudging you in the right direction.
Major visual overhaul to level designs. Mole mutant completely overhauled visually. Descriptions added to main menu functions. In-game menu descriptions added. Mech entering bug fixed. AI level pathfinding improved. Loading screen menu bug fixed. Boss health disabled when menu is on. Player health disabled when menu is on. Horror cabin wall colliders fixed. More environmental destruction added. Weapon scroll sound with controller fixed. Weapon scroll sound for player 2 fixed. Enemy description menu and controller bug fixed. Ragdolling added to Thinker Mutants. Ragdolling added to Crispy Fiends. Ragdolling added to Cultist Priest. Ragdolling added to Giant Tree Monsters. Flashlight enabled on default. More gibbing effects added to obstacles. Minor debris collision fix.
Enjoy!
Harri J.
Source
Changelog.gg summarizes and formats this update. How we read updates.
