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Steam News11 March 20215y ago

UPDATE 0.7.0 Live

Howdy! This time we have a major update for you all! We've been working on a new story point system during the last few weeks, and already showcased it in our free demo.

Full notes

Full Enemy Remains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Maps
addedThis time we have a major update for you all! We've been working on a new story point system during the last few weeks, and already showcased it in our free demo. Now the full story campaign has also been upgraded with story-oriented gameplay and flavor.
changedWe've also done re-balancing and finetuning to the gameplay, including the ability to choose updates for the player characters. It's still in testing phase, and we would greatly appreciate feedback on the feature. The updates are only available in story campaign, as we feel that it would cause problems with the survival gameplay.
addedSpeaking of which, the Survival mode is now available as a one-player solo mode. Some players were confused by two players spawning into every survival map, so we have now tackled this issue.
fixedStory points added into the maps. Light RPG style character updates added. Low health warning indicator added. Players automatically regenerate when their vitality drops under 25%. Players move slightly faster now. Solo survival mode added. Minor UI rehaul for item pickups. Sub-machine gun sound slightly altered. Minor re-balance for the Slaughterfarm boss. Obstacles fixed to be destroyable with explosives. In The Flesh map re-hauled visually. Small visual changes to Old Home Town map. Level geometry pathfinding fixes. Minor lumber mech physics fix. Slight AI obstacle pathfinding fix. Enemy death animation not playing fix. Player death animation not playing fix. Spinner traps have been rehauled. Main menu transition now has correct story texts.
addedEnjoy, and tell us what you think of these new additions!

Enemy Remains changes

addedThis time we have a major update for you all! We've been working on a new story point system during the last few weeks, and already showcased it in our free demo. Now the full story campaign has also been upgraded with story-oriented gameplay and flavor.
changedWe've also done re-balancing and finetuning to the gameplay, including the ability to choose updates for the player characters. It's still in testing phase, and we would greatly appreciate feedback on the feature. The updates are only available in story campaign, as we feel that it would cause problems with the survival gameplay.
addedSpeaking of which, the Survival mode is now available as a one-player solo mode. Some players were confused by two players spawning into every survival map, so we have now tackled this issue.
fixedStory points added into the maps. Light RPG style character updates added. Low health warning indicator added. Players automatically regenerate when their vitality drops under 25%. Players move slightly faster now. Solo survival mode added. Minor UI rehaul for item pickups. Sub-machine gun sound slightly altered. Minor re-balance for the Slaughterfarm boss. Obstacles fixed to be destroyable with explosives. In The Flesh map re-hauled visually. Small visual changes to Old Home Town map. Level geometry pathfinding fixes. Minor lumber mech physics fix. Slight AI obstacle pathfinding fix. Enemy death animation not playing fix. Player death animation not playing fix. Spinner traps have been rehauled. Main menu transition now has correct story texts.
addedEnjoy, and tell us what you think of these new additions!

Howdy!

This time we have a major update for you all! We've been working on a new story point system during the last few weeks, and already showcased it in our free demo. Now the full story campaign has also been upgraded with story-oriented gameplay and flavor.

We've also done re-balancing and finetuning to the gameplay, including the ability to choose updates for the player characters. It's still in testing phase, and we would greatly appreciate feedback on the feature. The updates are only available in story campaign, as we feel that it would cause problems with the survival gameplay.

Speaking of which, the Survival mode is now available as a one-player solo mode. Some players were confused by two players spawning into every survival map, so we have now tackled this issue.

  • Story points added into the maps. Light RPG style character updates added. Low health warning indicator added. Players automatically regenerate when their vitality drops under 25%. Players move slightly faster now. Solo survival mode added. Minor UI rehaul for item pickups. Sub-machine gun sound slightly altered. Minor re-balance for the Slaughterfarm boss. Obstacles fixed to be destroyable with explosives. In The Flesh map re-hauled visually. Small visual changes to Old Home Town map. Level geometry pathfinding fixes. Minor lumber mech physics fix. Slight AI obstacle pathfinding fix. Enemy death animation not playing fix. Player death animation not playing fix. Spinner traps have been rehauled. Main menu transition now has correct story texts.

Enjoy, and tell us what you think of these new additions!

  • Harri J.

Source

Steam News / 11 March 2021

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