In this update15
Full notes
Full Enemy On Board update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Store
- Security
Enemy On Board changes
We've been hard at work over here at Windwalk. As many of you know, since the last update, we've added 2 new engineers to the team, Kristian and Josh. They are now fully on board and working hard. We're so grateful to have them as we push EOB to the next level at full speed.
Early Access v1.5.0 represents our largest update to date. In this update, we've made large changes to up the focus on deductive gameplay elements and reduce the amount of combat in game. With 8 players, 6 Crew and 2 Aliens, being discovered early marks almost certain death. We also needed a bigger ship to house more players, so we decided to fully revamp the Andromeda. Map 2 is now in process. Finally, we've heard your comments - WASD is now the control scheme. We sincerely thank you for drilling this feedback home and can't wait for you to play EOB 1.5.0.
GENERAL UPDATES
The Andromeda has been completely Overhauled with new art and some layout updates.
Enemy on Board is now an 8 player game
The only control scheme has been removed and replaced with WASD
The interactive tutorial and combat training have been removed
GAMEPLAY UPDATES
General
Players now start with one charge on their chosen starting item.
Removed one Molotov cocktail and replaced it with a bandage.
Aliens
Temporary alien transformations are now invincible.
Permanent transforms have 200 HP.
Crises
Crises now lasts as long as it takes for the generators to be repaired
During Crisis, players cannot speak in global voice chat or text chat
Crew have their vision radius reduced significantly
Aliens passively gain EP during Crises.
Sudden Death
Now activates if there are too few crew members to repair the generators. (Only one crew member alive during Crisis)
The aliens permanently transform.
Cyborg cores are NOT activated.
ECONOMY
Credits
The number of credits earned per round has been roughly doubled.
Storefront
Characters can now be purchased with credits via the in-game store.
Items are now purchased with credits, rather than being unlocked after playing specific numbers of games.
Silas, Niko, and Sarrel are no longer free, however, all existing accounts will retain ownership of these characters.
USER INTERFACE
Minimap
The minimap has been updated to reflect the new level and improved
Voice Panel
The voice panel now makes it more obvious if you are alien, who your partner is, and what alien type they have chosen.
The voice panel now has colors for each player
Other
Players may now be muted in parties and during the pick screen
The overhead UI has been updated to make it more obvious if you are an alien
All Item tooltips have been simplified and made consistent
BALANCE UPDATES
Aliens
Infestor
Now gains less EP per affected player to account for more players being in the game.
Spider
Lay egg now has an animation visible to everyone.
Lay egg now takes 1.5 seconds to cast
Leech
Leech tether radius significantly increased.
Leech duration increased 1s -> 2.5s
The leech now gains EP over time when leeching, rather than only at the end
Items
EMP
Slow duration increased to 2 seconds.
Slow magnitude increased to 75%.
EMP 2 Stun duration increased to 1.5 seconds.
Force Baton
Now only loses ammo with contact. Errant swings aren't punishing.
Force Blaster
Damage decreased to 10 base + 5 for the sweet spot
Hookshot
Now stuns for 1.25s after pulling the target.
Knife
Damage increased to 14.
Now can be charged even without the Toxic blade perk.
Laser Repeater
Use time significantly lowered
Damage decreased to 20.
Slow duration decreased to 0.5 seconds.
Laser Sword
All strikes have new visuals.
Damage per strike is now 20/20/25.
Use time slightly lowered.
Molotov Cocktail
Damage decreased to 10/s
Total damage decreased from 50 -> 30.
Mortar
Damage over time increased to 10/s
Total damage per strike increased to 50
Shiv
Damage decreased to 8.
Sledgehammer
Damage increased to 85.
Snare Trap
Stun duration increased to 1.25 seconds
Sniper Rifle
Damage increased to 75
Stim Serum
Total healing increased to 15.
Stun Gun
Stun time significantly reduced (chainstun is no longer possible)
Damage increased to 8 per attack.
Throwing Axe
Projectile speed now significantly higher.
4 throwing axes now spawn in the armory every round.
Wrench
Damage increased to 22.5
Attack time has been reduced
The wrench can now be charged without the Heavy Wrench perk
Character Perks
Monkus
Lean Build 1: 2% base move speed increase and -10 max HP.
Lean Build 2: 4% base move speed increase and -15 max HP.
Lean Build 3: 6% base move speed increase and -20 max HP.
Scrappy 1: Reduces roll cooldown by 1 second per 5 damage given or taken.
Scrappy 2: Reduces roll cooldown by 1 second per 4 damage given or taken.
Scrappy 3: Reduces roll cooldown by 1 second per 3 damage given or taken.
Lucius
Second Wind 2: Survive fatal damage with 10 HP once.
Second Wind 3: Survive fatal damage with 15 HP once.
Triss
Ninja 1: Gain 6% move speed if no players are nearby.
Ninja 2: Gain 9% move speed if no players are nearby.
Ninja 3: Gain 12% move speed if no players are nearby.
Virgil
Critical failure no longer works on security cameras.
Critical Failure 1: Your teleport beacons explode dealing 10 dmg
Critical Failure 2: Your teleport beacons explode dealing 15 dmg
Critical Failure 3: Your teleport beacons explode dealing 20 dmg
Niko
Utility Belt 1: Reduces max HP by 20
Utility Belt 2: Reduces max HP by 15
Utility Belt 3: Reduces max HP by 10
General Perks
Robust
Robust 1: Unchanged 10.0 Max HP
Robust 2: 12.5 Max HP
Robust 3: 15.0 Max HP
Cybernetics
Cybernetics 1: 5%->4% damage increase
Cybernetics 2: 7.5%->6% damage increase
Cybernetics 3: 10%->8% damage increase
Toxic Blade
Now no longer required to charge a knife.
Toxic Blade 1: +0.5 base damage & +2 charged damage
Toxic Blade 2: +1.0 base damage & +4 charged damage
Toxic Blade 3: +1.5 base damage & +6 charged damage
Heavy Wrench
Heavy Wrench 1: +1.0 base damage & +5 charged damage
Heavy Wrench 2: +2.0 base damage & +6 charged damage
Heavy Wrench 3: +2.5 base damage & +7 charged damage
Battle Axe
Now no longer required to charge an axe
Battle Axe 1: +2 base damage & +4 charged damage
Battle Axe 2: +3 base damage & +5 charged damage
Battle Axe 3: +4 base damage & +6 charged damage
Nanoweave Vest
Nanoweave Vest 1: 4% damage reduction
Nanoweave Vest 2: 6% damage reduction
Nanoweave Vest 3: 8% damage reduction
Alien Hunter
Removed bonus damage to transformed aliens.
Overdrive
Duration reduced from 10 to 8 at all levels
Shock Therapy
- Shock Therapy 2Reduced max HP bonus to +3.5 MaxHP
- Shock Therapy 3Reduced max HP bonus to +5.0 MaxHP
Nope Nope Nope
Nope_Nope_Nope_1: 5.0% bonus movespeed when near a transformed alien.
Nope_Nope_Nope_2 7.5% bonus movespeed when near a transformed alien.
Pack Tactics
All levels reduced since more players are now in the game.
Pack Tactics 1: 1.5% movespeed per nearby player
Pack Tactics 2: 2.0% movespeed per nearby player
Pack Tactics 3: 2.5% movespeed per nearby player
Flanking
All levels reduced since more players are now in the game.
Flanking 1: 2% damage per nearby player
Flanking 2: 3% damage per nearby player
Flanking 3: 4% damage per nearby player
Slow Drip
Slow Drip 1: 6 HP per minute regeneration.
Slow Drip 2: 9 HP per minute regeneration.
Slow Drip 3: 12 HP per minute regeneration.
Lightweight
Lightweight 2: 3.5% movespeed per empty equipment slot.
Lightweight 3: 5% movespeed per empty equipment slot.
Source
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