Full notes
Full Enemy On Board update
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What changed
- Store
- Balance
- Gameplay
- UI and audio
- Fixes
Enemy On Board changes
In this episode of Aboard the Andromeda, they've been here all along PLUS a new store opens on Main Street
Additional Information
[Ability] Shadow Sneak: Silas is able to move in the shadows, causing them to become invisible to distant players and only partially visible to those in close proximity. invisibility is lifted upon item or ability usage.
[Perk 1] Concealed Blade: When the Assassin is invisible while using Shadow Sneak, an attack trigger with an empty inventory slot uses a concealed blade instead of a punch that deals damage.
[Perk 2] Backstab: Attacking a player from behind with a Knife, Shiv, or Concealed Blade will deal additional damage and bleed. Only one instance of backstab can be active on a player at once.
6 Master Skins We've added 6 new skins into Enemy On Board.
Corrupted Otto
Franken Lucius
Demon Xenna
Experimental Monkus
Techno Triss
Mastermind Virgil
They are all available for purchase in our storefront, and that brings me to...
Iridium + Storefront Storefront
The storefront is now live. You'll be able to purchase characters and skins in-game now.
We will add the ability to purchase characters using credits in the near-future, however skins will always need to be purchased using Iridium.
Iridium
Iridium is our new premium currency that can be used to purchase characters and skins in the store
You can purchase IR in small (800 IR), Medium (1700 IR, 6% bonus free IR) and Large (3600, 12% bonus free IR) bundles
Your IR balance is located at the top right of the screen
Bug Fixes We have a massive list of bugs to fix thanks to your feedback. Thank You. These are the ones we've tackled in this update and will continue to make progress through our backlog.
Audio sliders updated so that the lowest setting is actually off… duh
Removed Tilde key brings up dev panel. Not obvious for many players how to remove it
Mark tutorials as completed after launch, not after completion, so you don’t have to replay it if you leave early
Fixed *many* typos and grammatical mistakes
Rich text formatting no longer functions for Steam usernames and text chat
Credits are now always rounded down in UI
Added third ability button to keybindings
Match history now shows the correct number of matches played
Niko is now available in Combat Training
Fixed a variety of bizarre resolution bugs
Fixed being able to see into the escape pod before it opens
Dead alien teammate no longer shows as white in the player list
Fixed early tutorial soft-locking
Cursor no longer disappears when killed after round end screen appears
If there are 2 aliens and 1 crew it will no longer go to sudden death if a temporary alien transformation dies
Fixed being able to see into the escape pod before it opens
Results Screen/Match History visual bug, most likely from longer names
Progression tab no longer displays incorrect skins on characters when navigating quickly
Fixed the Leech being a slowpoke while charging after getting vaccinated
If you turn off and on the HUD while dead, the chat no longer resets
Coming Next
Balance update, next week
Earning characters with Credits, next week
Controls update
Combat tuning
New alien
Updated cyborg models
Source
Changelog.gg summarizes and formats this update. How we read updates.
